Changelog: Version 0.94, build 0204
Bugfixes
- Milos Catacombs’ side-scrolling area is now marked as a cave, not a route
- Fixed window placement in Battle Tower building
- Raiwato battle now doesn’t stop the background music upon ending
- NPC trainers no longer attempt to use items they don’t have
- Exp Share should no longer award double experience points
- Baton Pass should no longer cause graphical glitches
- Crobat in Battle Tower now has its original prize moveset (including Aeroblast)
- Battle Tower now restores consumed held items after exiting
- Retiring in the Battle Tower no longer resets the win streak
- Play times of 1000 hours or more now show up correctly in the Continue screen
- Minor text, dialogue and scripting fixes
- Minor map updates
Mechanic changes
- NPC trainers no longer switch Pokemon unnecessarily often (effectively making them less aggressive than the previous update)
- Enemy Pokemon are now affected by entry hazards (Spikes, Lava Pool) when entering the field due to an AI-triggered switch
- Fixed a glitch with invalid HP values after capturing a Pokemon with a Shiny Ball (caused by DV changes)
- Lava Pool cannot override other major status conditions anymore
- Accuracy and evasion now behave cumulatively (as in generation 3+ games)
- Intimidate now triggers Competitive
- Fixed bug where Solarbeam would deal 250 times the damage it should during rainy weather (Yes, it’s nerfed to where it should be now, sorry)
- Hail and Sandstorm now also properly halve Solarbeam’s damage
- Weezing can now learn Steel Eater via TM
- Natu cannot learn AncientPower via TM any longer
- Magnemite line can now learn Sunny Day and Explosion via TM, and Magneton can also learn Tri Attack and Iron Head (matching Magnezone)
- Totodile line can now learn Rain Dance via TM
- Updated some Battle Tower and Battle Arcade sets to hold an Eviolite
Feature changes
- Added an extra Gold Token in Phacelia City
- Savefile patching now checks that the player is in a Pokemon Center