Month: June 2017

Changelog: Version 0.94, build 0203

Bugfixes

  • Fixed Varaneous’s roaming location for players for whom it was stuck
  • Battle Tower should now keep proper track of win streaks
  • Conversion2 no longer crashes when used after a move that would leave it without any valid types to choose from
  • Fixed bug that would undo Aftermath’s damage
  • Last text line before battle of some gym leaders (Whitney, Bugsy, Sabrina) and the Saffron Dojo leader is now readable (waits for an A/B press)
  • Prevented hacked-in invalid items from crashing the game when loaded
  • Minor text and scripting fixes

Mechanic changes

  • In-game trainers now switch more often (and more optimally) in battle
  • Hi Jump Kick now gets boosted by Reckless
  • Magmortar can now learn Vaporize and Barrier via move reminder

Feature changes

  • Synchronize now prints the correct message when inflicting a burn due to copying Flame Body
  • Abilities no longer print a message when attempting to heal their user between turns while at maximum HP
  • HP bars are no longer slanted (put on hold until they are no longer buggy)

Changelog: Version 0.94, build 0202

Bugfixes

  • Dusclops no longer tries to evolve into itself, and learns moves at the expected levels
  • Swimmer in Route 78 cannot spot the player from land any longer
  • Repel’s description fixed (PokeMON -> Pokemon)

Mechanic changes

  • Dusknoir sets added to Battle Tower and Battle Arcade

Feature changes

  • Patch now detects zipped ROMs and empty savefiles

Changelog: Version 0.94, build 0201

Bugfixes

  • Pokemon shininess is now determined correctly (fixes bug introduced in 0200)
  • Re-added the missing NPC in Haunted Mansion blocking the basement entrance
  • Updated dex order to place Dusknoir after Dusclops

Mechanic changes

  • Scyther can no longer learn Fire Punch via TM

Changelog: Version 0.94, build 0200

Bugfixes

  • Fixed Light Ball event (Laurel Forest Pokemon-only area) so that it only gives one Light Ball and only when the player’s Pokemon isn’t holding an item (does not apply retroactively)
  • Fixed stacks of 0 items in the Prison
  • Updated Sylveon’s entry to prevent text overflow on screen

Mechanic changes

  • Added Dusknoir to the game, replacing the unobtainable Carnivine
  • Added Reaper Cloth as an obtainable item (item ball in Haunted Mansion)

Changelog: Version 0.93, build 0198

Bugfixes

  • Fixed crash when using Will-o-Wisp
  • Removed guard in Saxifrage Prison that would completely block progress
  • Fixed remaining glitch with HP bars when taking recoil damage
  • Text fixes

Changelog: Version 0.93, build 0197

Bugfixes

  • The egg appraiser in Hayward City no longer gives infinite eggs
  • Fixed sequence break that would let the player reach Phlox Town without going through the Naljo Ruins and Saxifrage
  • Ensured that both items in the Goldenrod Mart basement are always obtainable
  • Fixed potential glitch that would prevent some trainers from initiating battle with the player from a distance
  • Item ball in Provincial Park can now also be picked up during the minigame
  • Fixed visual glitch that would keep the text box open while healing in the Naljo Ruins oasis
  • Fixed glitch that would cause a hole in the Naljo Ruins to remain hidden even after falling through it
  • Fixed visual glitch with HP bars when a battle participant receives recoil damage
  • Updated item description for Prz Guard
  • Fixed a bug when calculating win streaks in the Battle Tower
  • Blackjack now shows the correct winner
  • Various text fixes and updates

Mechanic Changes

  • Steel-type Pokemon can no longer be poisoned
  • Kyogre now learns Ice Beam and Storm Front via TM
  • Metang and Metagross now learn DynamicPunch via TM

Feature Changes

  • NPC text and Pokedex entries are now in metric units by default (imperial units can still be selected as an option)
  • Adjusted the heights and weights for Varaneous, Raiwato, Libabeel, Fambaco, and Phancero to valid (metric) values
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