Oya?

Originally posted on the old Rijon website, now offline. Archive link.
This weird error surfaced in rijonAdventures and I need to get it fixed. But yeah, that’s a known glitch for you all to know. 😛
To multi-select Pokémon in a box, you press the SELECT button to change the cursor into quick select mode. You then press and hold the A button over the Pokémon you want to select. Normally, the Pokémon highlight in red, but here they disappear!
This feature exists in FireRed, LeafGreen, Emerald, Diamond, Pearl and Platinum. You will probably also have spotted it in Pokémon Box.
Originally posted on the old Rijon website, now offline. Archive link.
Just went crazy trying to figure out why the Download buttons for each page didn’t show up. Fortunately, it’s working fine now. I’m going to start adding a download button to posts now, so if there’s a new beta or something, you can download it without navigating to each page.
Speaking of downloads, rijonAdventures was meant to be released around a month after Prism, so I may consider releasing the rijonAdventures beta a month after Prism’s upcoming beta release. Hmm.
Originally posted on the old Rijon website, now offline. Archive link.
So, I’ve added quite a bit of stuff to rijonAdventures since the early 2009 beta. A year ago I said, “Rijon is finished, time to move onto South Rijon”, but oh was I wrong. So many little things to fix and add, text inconsistencies to iron out, high school, uni, uni, and so many annoying little things that I did that just look bad.
Yes, reviewing how your own hack looks and works is a good idea. But a good hack doesn’t just start from my own assessment of my game – it depends on what others say about it.
So I’ve been stalking the “Let’s Play” videos on YouTube. Found this guy:
(I hope he realised he needs to fix that save error. Methinks I need to make it more obvious. And another thing: I realise it’s a year old.)
I also stumbled across this video of Brown from the same person. Orangeylicious!
Originally posted on the old Rijon website, now offline. Archive link.
So some people saw this in my avatar at The PokéCommunity and wondered who I drew here. (It’s not illustrated by Signomi, but rather, it’s been coloured by her!)
And if you’ve played rijonAdventures, you will have seen “Zeke” within the game as the fourth Elite Four member!
Zeke is meant to be more of the “geek” character, and as such, if you know what’s printed on his shirt, you’re in-the-know and you’re awesome. I planned to make him a bit more of a geek by giving him a BlackBerry phone, but I realised I liked this idea better.
Anyone who’s battled him already will know he has no specific choice on Pokémon types. I really need to put him in more parts of the game, I guess. I was meaning to post this artwork eventually.
… and that’s all for today. 😛
Originally posted on the old Rijon website, now offline. Archive link.
EDIT: The release here is an unstable in-dev release not intended for serious gameplay. For the last-known stable version of the game, please head over to the game page.
Boy did we look bad, huh? We needed a design refresh (because the layout was… eaten by an update) and so we’ve got one! It’s based off the layout I made for Delicious Rocket though I don’t think the layout looks as good without the awesome bokeh effect, but I really am overusing that.
So, what’s new?
Oh, and the layout’s currently under construction. How’s it look?
Originally posted on the old Rijon website, now offline. Archive link.
Well dudes and dudettes, it’s the moment you’ve all waited for. Pokemon Prism is done and you can download it right now. Remember that you must start a new game since old prism sav files will not be compatible with this version. I have to finish the rest of my homework, so I’ll make a fancier thread later. Just download the attachment below and be on your way. Oh yeah, and learn how to patch ROM’s while you’re at it.
Originally posted PokéCommunity. Post link. We do not currently have a copy of the April Fools release – if you have one, please get in touch!
This post is my observation on the playable character, NPCs, and the camera. Awesome stuff if you’re interested. Otherwise, nothing to see here.
Continue readingI honest have not tested this idea and I’m not even sure it’s going to work at all. Nevertheless, the Advance games present something curious and unused: the sprite behaviour 0×0B. You might wonder what’s so interesting about it, and let’s explain it. 0×0B, whenever the screen fades (often from exiting a menu – I haven’t actually checked if the XSE “fadescreen” command triggers it as well) the first person shifts from the hero to whatever sprite has this behaviour set to them provided that they’re on the screen.
Also, remember that “camera” command (“special 0×113″)? I believe that all it really does is, similar to what 0×0B does, shifts what the “camera” focuses on (to an invisible sprite, turning the hero into an NPC with the index 0xFF) and when people execute an applymovement command to 0×7F (which controls this original sprite) the screen moves too. (Question: does 0×7F exist only when the camera is activated?) And because sprite 0×7F can be treated like any other sprite, you can apply something as funky as a movesprite command to it. (Don’t attempt to hide 0×7F when the camera is activated, nor attempt to hide 0xFF when the player is in control of the camera. Something… funny will happen.)
Using the movesprite command on 0×7F as I mentioned above, in conjunction with the applymovement command 0×7F, you could effectively pan the camera along the level. 3D Zelda-style area overviews, anyone?
By the way, since the playable character has no script assigned to him/her, the game will crash when whatever’s being controlled attempts to talk to the player. I gotta wonder if there’s actually a way to give 0xFF a script.
Originally posted on the old Rijon website, now offline. Archive link.
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