Rainbow Tower

RainbowDevs Development Blog

Release: Pokémon Brown 3D 1.1.0

Today we release our first major update to Pokémon Brown 3D!

This includes the new features and fixes introduced in the base game, Pokémon 3D, and a huge amount of fixes and improvements to our GameMode.

Changelog: Version 1.1.0 & Enhanced Music Pack Version 4.0

Pokémon, Items, Moves and Abilities

  • Made disabling abilities for all Pokémon an option when starting a new game
  • Improved the functionality of the Item Finder (on Pokémon 3D v0.61.2): it will point the player to the general direction of the nearest hidden item
  • Replaced the vanilla Super Potion with a GameMode Item (it now heals 50 HP, just like it does in the romhack)
  • Replaced the vanilla Soda Pop and Lemonade with GameMode Items (they now heal 60 HP and 80 HP respectively, just like they do in the romhack)
  • Fixed the effect of MissingNo.’s “move” pointing the camera to the wrong Pokémon
  • Fixed Togepi’s Cry (the sound effect was playing too fast)
  • Gave the move Flash its official behavior in battle (only reducing the opponent’s accuracy)
  • Added a proper GBC style sprite for the Substitute move’s doll
  • Fixed Psyduck’s missing Field egg group
  • Removed abilities that are only affected by weather, replacing them with fitting alternatives

Maps and Scripts

  • Aligned all fences to the edge of the tiles instead of the center, making them prettier and more accurate to the romhack
  • Added some large boulders that were missing from a couple of maps
  • Improved some NPC moving out of view events (Mura & Stephanie)
  • Removed Gengar from Stephanie’s Mystery Ball
  • Gave the Pokédexes in Tim’s Lab 3D models
  • The camera now turns towards mura in Tim’s lab before the first battle
  • The correct tokens are now used for the Final Dungeon’s Jotho Legendary Room doors
  • Set the Cancel Index of the Casino Coin Selling Clerk’s dialogue (so you can cancel out of buying coins without having to select the option manually)
  • Made the Lass and Youngster NPCs in the Madame Renifler dance club not forget about Alex being away when JappaWakka is temporarily the DJ
  • Added a replacement guard for the drunken one in the gate between Botan City and Route 59 after rescuing Mr. Rumiko
  • Added a missing wall in one of the Final Dungeon’s Main Building maps
  • Updated Owsauri Casino’s layout to better match the original game and added hidden Coins on the floor
  • Updated Botan Gate Binoculars (it now shows the silhoutte of a certain Pokémon roaming the Haunted Forest)
  • Fixed the doors in Elite 4 Redd’s room still being visible after they’ve opened/closed
  • Fixed the Elite 4 exit doors not stopping the player from walking through them
  • Fixed Route 61 Snorlax collision
  • Fixed one of Seneca Caverns’ ladders, which could move the player into a wall
  • Fixed Mt. Boulder’s Strength boulders being able to pass through ladders
  • Tweaked the entrance warps for the Route 59 – Botan City Gate
  • Fixed Southland Mall’s receptionist not using localized text
  • Fixed the posibility of being locked out of Phancero event if the game was closed during the credits
  • Fixed Phancero’s Pokédex entry images and made the repaired entry display when Phancero is caught
  • Fixed the ceiling of the Final Dungeon’s Final Cave (it didn’t fully cover the area near the entrance)
  • Fixed the Glitch City teleport animation and sound duration, and the Unstable Feather can be used there now
  • Made the Glitch City exit animation more accurate to the romhack
  • Old Rod & Good Rod can now be used in Glitch City (which also fixes the error message in the log that no encounter file exists for that map)

GUI and Localization

  • Fixed crash that occurs when opening the summary screen on Pokémon 3D v0.61.2
  • Updated the Town Map, adding missing locations to it and fixing incorrect locations
  • Made a bunch of more things translatable (GUI messages, Hatch Egg screen, Evolution screen, Step Events, some Item Use messages etc.)
  • Fixed/Improved the continue arrows of the image view screen, pokémon view screen and text box
  • Fixed Virus Scanner message not fitting in the text box
  • Updated Gravel Town’s GameMode Guy’s dialogue to be more accurate
  • Corrected and added some localization tokens

Enhanced Music Pack (4.0)

  • Improved the music playing when battling Champion Mura

Pokémon Brown 3D featured on HooldumCallum!

Big thanks to HoodlumCallum for featuring Pokémon Brown 3D on their channel. Check it out!

Introducing: Pokémon Brown 3D!

Almost 3 years in the making, Pokémon Brown 3D is here at last!

This is a game mod for Pokémon 3D by Kolben Games (link here), enabling you to experience the storm of Pokémon Brown 20th Anniversary in a full 3D environment, originally starting as a fangame project by Leahkim and Miragics before being taken on by RainbowDevs.

Pokémon Brown 22nd Anniversary Stream!

Ever had a question for the developers? Now’s your chance to ask live! Today it’s 22 years since Pokémon Brown was first released, and to celebrate we will be joined by original developer Koolboyman and current lead developer Suloku to test the yet unreleased 6.2 update.

Merry Christmas from RainbowDevs!

We know it’s been very quiet lately, but we are still here and still ticking away. Development has slowed but it hasn’t halted; it’s mostly about finding the time to spare in our busy lives to work on Prism, and 2025 has been a very busy year for a lot of us.

Last Day of Pride Month!

We’ve been celebrating over on our Discord server with this wonderful icon created for us by Xe_cute!

It’s a Pokémon Brown Nuzlocke comic!

Check out these Pokémon Brown nuzlocke comics!! These are so awesome!!

Be sure to follow SammySami to find out what happens – they’ve been posting them daily!

Release: Pokémon Brown 6.1.2

Merry Christmas from RainbowDevs! As present for you this year, we bring you a Pokémon Brown update! This update includes fixes for numerous issues reported to us over the past few months, as well as some new features, map and graphics updates, and more. This update also fixes Articuno, so Pokédex completion is now possible once again!

Read the full changelog right here!

Remember to always back up your save data before attempting an update, and follow the instructions in the readme file that comes with the game.

A big thank you once again to our players for reporting issues on our report form and over on our Discord server. And of course, thank you so much for playing our game!

We all wish you a happy Christmas and wonderful new year!

Changelog: Version 6.1.2

Bugfixes

  • Mt. Boulder’s B1F static encounter NPC was hidden by mistake when TM14 was added. This prevented Pokédex completion in version 6.1.1.
  • The other player’s selected Pokémon at the trading selection screen was incorrectly displayerd.
  • The Pokéball icon when changing boxes wasn’t loaded from the start menu.
  • Azalea’s Gym still had some leftover hidden objects that could be accessed after getting the gift Pokémon.
  • Event at the final cave was being reset everytime the player beat the Rijon League.
  • A King’s Rock could be used on Politoed to evolve it into Politoed (old Brown leftover).
  • False Swipe Move tutor NPC has been moved to “fix” a collision issue in Azalea Town.
  • When beating the Elite 4, the blackout/teleport/dig/escape rope map was incorrectly set (normally it should be set to Seashore City). Blacking out or using teleport/dig/escape rope would end up on a glitched map.
  • There was an specific frame window for a Rocket in Final Island that could trigger a corrupted battle.

Move Changes

  • G.Weezing now learns Body Slam by TM.
  • Bulbasaur now learns Growth at level 29 instead of Growl.
  • Noivern at E4 knew Moonblast instead of Moonlight (Noivern can’t learn Moonblast).

New Features

  • Before releasing a Pokémon from the PC, a menu displays allowing to view the Pokémon’s stats, just like the withdrawn and deposit menus. This helps identifying Nicknamed or Shiny Pokémon before releasing.
  • Pokéballs can’t be used when the enemy Pokémon is Flying/Digging.

Graphics/Maps

  • Pokéball icons gfx for battle HUD, Pokédex and box swapping updated.
  • Silk Tunnel 1F had some wrong wall tiles near the hole that would connect to International Tunnel in Prism.
  • Tileset 0x0C (12) has been internally freed for future use if needed.
  • Minor changes to gate maps (i.e. added stools for the guards).
  • Johto gates graphics updated to be more similar to Gen 2.
  • Botan cave is now entered via a cave entrance instead of stairs.
  • Minor change to Castro Manor’s map: the eastern exit now goes to a new side dock in Castro Valley by the Manor instead of the Manor’s entrance.
  • Better background blending for stools and tables for lab tileset.
  • West entrance at the Rinjoh Peak gate is now only one tile, having a tree on the top half (same as all other horizontal gates in the game).
  • The “map” on the map house at Hayward now has a unique sprite instead of being a book.

Tweaks

  • Bugsy’s text slightly modified to clarify the 8th Gym Leader not being able to be rematched (Bugsy is the 8th rematch).
  • Wild encounters for Power Plant and Botan City Cave have been tweaked to increase the rare 1% encounters to 5%.
  • Tyrogue has been added as a 5% encounter to route 54 (previously only available as 1% encounter until post-game).
  • The girl at Hayward looking for her Slowbro now randomly turns around instead of just looking to her left.
  • Rocket at route 34 has had its engage distance reduced to 1.
  • The scientist NPC at Route 34 Gate now only moves left to right to prevent him going into the door.
  • Text has been added to the “notebook” on the table at the map house lady at Hayward City.
  • Minor text fixes.
Scroll to top