Rainbow Tower

RainbowDevs development blog

RainbowDevs is now on Bluesky

With Twitter/X making paywall noises, we thought it a good idea to seek an alternative just in case so you can keep up to date with our work.

Check us out here: https://bsky.app/profile/rainbowdevs.com

As a reminder we are also on these Twitter alternatives:

We’ll continue to post on Twitter/X as long as we’re able to.

Meet the Pokémon Brown protagonists!

Our trainers have had a glow up! In the upcoming update to Pokémon Brown, we have a newly redesigned Brown based on his appearance in Pokémon Prism, and a new playable character Beige!

RainbowDevs Archive Launched!

Hello archival enthusiasts! If you’ve ever wanted to download an older version of our games, now you can in one convenient place. We’ve just launched the first phase of the RainbowDevs archive!

For now we have listed every RainbowDevs version of Pokémon Prism, but in the future we hope to expand to the pre-RD versions, as well as archival releases of our other games. We’re also making an effort to archive our data to the Wayback Machine, so should anything happen, you will always have access to a permanent, comprehensive arcive of all our games straight from the source.

Please note: these are old releases for troubleshooting and archival purposes only. They are not stable and have known issues, some serious, that may break or corrupt your sava data. We will not be providing support for these older releases, so, please use at your own risk.

Have fun!

Video: (Almost) full Nuzlocke run of Prism to the E4!

Congrats to YouTuber ProfessorHoenn for beating the Elite 4 with a (nearly) full Nuzlocke run in Pokémon Prism 0.95.

It was really awesome to watch you play through the whole story and the feedback was great! Thanks for playing our game! ❤️

Check out the full run below:

We always love watching you guys! If you have a video of you playing Prism you’d like to share, please let us know on our Twitter, Mastodon, Subreddit or Discord server!

Changelog: Version 0.95.0254 (Hotfix 5)

Version 0.95, build 0254 (24 August 2023):

  • Sage in Route 54 now has the right party
  • Fixed NPC blocking a door in Saxifrage Prison
  • Updated the Clathrite Tunnel ice/boulder puzzle to prevent a softlock
  • Night Slash is now boosted by Sharpness
  • Counter now works correctly when the opponent didn’t deal damage during the previous turn and is no longer affected by type matchups other than immunity
  • Renamed some items (Item Finder, ParalyzeHeal, Upgrade, X Defense) to match modern practice
  • Tri type now has proper defensive type matchups (only observable through the use of Conversion)
  • Pokemon portraits in the overworld now show with their correct shininess for all events
  • Battle Arcade battles are now scored correctly (broken last build)
  • Fixed shiny and PC/Pokedex coloring for Blastoise and Caterpie
  • Updated level-up moves for Goldeen and Seaking
  • Minor text and map fixes

It’s a Pokémon Brown update!

Something that we’ve teased before – check out the update to Pokémon Brown we’ve been working on! What new features can you spot?

Changelog: Version 0.95.0253 (Hotfix 4)

  • Apricorn trees can now actually have a shiny one
  • Apricorn trees containing the same Apricorn now spawn independently
  • Improved visual issues in the Oxalis City, Route 64 and Route 74 maps
  • Prevented the NPC in the Torenia City train station from blocking the player
  • Fixed the color of the TM17 item ball
  • Rings now sell for prices that scale up with the level required to craft them
  • Leppa Berry now works correctly in and out of battle
  • Stats screen now plays cries for all Pokemon
  • Fixed the color of Spearow’s shiny palette
  • Minor text fixes

Changelog: Version 0.95.0251 (Hotfix 3)

  • Mined fossils are now discarded when the player doesn’t have a Fossil Case
  • Removed “You need a Mining Pick to mine” message until the player clears the
    tutorial battle
  • Experience for player skills (mining, crafting, etc.) now displays correctly
  • Added a new message indicating that the way back is closed off after the
    landslide in the initial sequence
  • Pachisi no longer breaks when the player moves backwards
  • Redesigned both Route 69 maps, removing stray corner tiles and preventing the
    player from reaching the edge of the map
  • Players can no longer Surf to the edge of the beach map in Laurel Forest
  • Hidden item in Route 56, blocked in build 0248, is now accessible again
  • Counter no longer deals damage when the player’s last move was using an item
  • Flare Blitz is now affected by Reckless
  • Fixed the fossil revival process so that the player doesn’t spawn inside
    furniture afterwards
  • Pokerus duration is now properly limited to four days maximum
  • Nurses in Pokemon Centers will now explain Pokerus only once
  • Items that cannot be used now show the corresponding error message only once
  • Updated the message shown to players when their savefile needs patching to
    show better help text, an updated URL, and the detected build number for
    their savefile
  • Jeweling recipe book now shows the correct requirements for the first 3 rings
  • Savefile patch now correctly restores the Route 81 item ball
  • Minor text fixes and changes

Changelog: Version 0.95.0250 (Hotfix 2)

  • Fixed crashes and softlocks related to the use of Cage Keys
  • Route sign in Route 78 no longer crashes the game
  • Train tracks in Route 82 are no longer walkable
  • Fixed incorrect note in the Lighthouse theme
  • Fixed wrong tile in Laurel Lab that made a scientist stand on a table
  • Silph Warehouse now contains a door to the back room instead of blank space
  • Minor text changes

 

Changelog: Version 0.95.0249 (Hotfix 1)

  • Fixed patcher bug where players patching a savefile from Southerly City’s
    Pokemon Center would end up in a glitched map
  • Fixed tileset bug (affecting Mound Cave and the minecart area in Firelight
    Caverns) that would softlock players attempting to progress through the cave
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