Our trainers have had a glow up! In the upcoming update to Pokémon Brown, we have a newly redesigned Brown based on his appearance in Pokémon Prism, and a new playable character Beige!
Hello archival enthusiasts! If you’ve ever wanted to download an older version of our games, now you can in one convenient place. We’ve just launched the first phase of the RainbowDevs archive!
For now we have listed every RainbowDevs version of Pokémon Prism, but in the future we hope to expand to the pre-RD versions, as well as archival releases of our other games. We’re also making an effort to archive our data to the Wayback Machine, so should anything happen, you will always have access to a permanent, comprehensive arcive of all our games straight from the source.
Please note: these are old releases for troubleshooting and archival purposes only. They are not stable and have known issues, some serious, that may break or corrupt your sava data. We will not be providing support for these older releases, so, please use at your own risk.
Congrats to YouTuber ProfessorHoenn for beating the Elite 4 with a (nearly) full Nuzlocke run in Pokémon Prism 0.95.
It was really awesome to watch you play through the whole story and the feedback was great! Thanks for playing our game! ❤️
Check out the full run below:
We always love watching you guys! If you have a video of you playing Prism you’d like to share, please let us know on our Twitter, Mastodon, Subreddit or Discord server!
Updated the Clathrite Tunnel ice/boulder puzzle to prevent a softlock
Night Slash is now boosted by Sharpness
Counter now works correctly when the opponent didn’t deal damage during the previous turn and is no longer affected by type matchups other than immunity
Renamed some items (Item Finder, ParalyzeHeal, Upgrade, X Defense) to match modern practice
Tri type now has proper defensive type matchups (only observable through the use of Conversion)
Pokemon portraits in the overworld now show with their correct shininess for all events
Battle Arcade battles are now scored correctly (broken last build)
Fixed shiny and PC/Pokedex coloring for Blastoise and Caterpie
Mined fossils are now discarded when the player doesn’t have a Fossil Case
Removed “You need a Mining Pick to mine” message until the player clears the tutorial battle
Experience for player skills (mining, crafting, etc.) now displays correctly
Added a new message indicating that the way back is closed off after the landslide in the initial sequence
Pachisi no longer breaks when the player moves backwards
Redesigned both Route 69 maps, removing stray corner tiles and preventing the player from reaching the edge of the map
Players can no longer Surf to the edge of the beach map in Laurel Forest
Hidden item in Route 56, blocked in build 0248, is now accessible again
Counter no longer deals damage when the player’s last move was using an item
Flare Blitz is now affected by Reckless
Fixed the fossil revival process so that the player doesn’t spawn inside furniture afterwards
Pokerus duration is now properly limited to four days maximum
Nurses in Pokemon Centers will now explain Pokerus only once
Items that cannot be used now show the corresponding error message only once
Updated the message shown to players when their savefile needs patching to show better help text, an updated URL, and the detected build number for their savefile
Jeweling recipe book now shows the correct requirements for the first 3 rings
Savefile patch now correctly restores the Route 81 item ball