Bugfixes
Actually added the 100th Gold Token mentioned in a previous update
Conversion2 now works as intended in all cases and doesn’t cause crashes
Fixed bug with detection of charging battlers (i.e., battlers that were in the charging turn for some two-turn move)
Various text fixes
Mechanic changes
Gold Token reward redesign, changing some of the prizes, their costs, and ensuring that the player can get one (and exactly one) of each item offered
Refunded Gold Tokens via savefile patch for former Gold Token prizes now removed from listing
Some Bingo prizes changed
Fixed Feebas’s base Special Defense (53 -> 55)
Fixed egg groups for Aron, Lairon, Aggron, Spearow, Fearow, Feebas, Milotic, Trapinch, Vibrava and Relicanth
Pineco can now learn Signal Beam via TM
Forretress can now learn Iron Head and Zap Cannon via TM
Yanma can now learn Aerial Ace via TM
Feature changes
New key items:
Time Machine (allows changing the in-game time)
TokenTracker (tracks collected Gold Tokens and shows their locations)
Smelter (allows smelting ores in the overworld)
Ore Case (holds smelted ores to be sold)
Iron Pick (reusable mining pick)
Hyper Share (similar to late generations’ Exp. Share)
Itemfinder (replacing Tokenfinder) now detects all kinds of hidden items
New Secret Shop (details withheld for obvious reasons)
New held items:
Macho Brace
Wise Glasses
Muscle Band
Expert Belt
24-hour time format is now default; 12-hour still selectable via options menu
Redesigned time-setting interface
Bugfixes
Healing moves based on time of day no longer crash the game
Sleep moves can be used against substitutes without crashing the game
Bugfixes
Moraga Town’s Pokemart sign no longer crashes the game
Merson and Moraga Gym leaders now wait for a button press before beginning the battle
Torenia City celebrity and Route 53 free sample man now wait for a button press before closing the dialogue boxes
Missing NPC in Botan City is now reachable by the player
Mechanic changes
Trainer in Route 69 now has a team appropriate for that stage in the game, instead of a late-game team
Shroomish line can now learn Sludge Bomb via TM, and Breloom can now learn Rock Slide and Iron Tail via TM
Breloom can now learn Cut via HM
Bronzor can now learn Iron Head via TM
Metagross cannot learn Fire Punch via TM any longer
Focus Band now has a 10% chance of triggering (was 11.71875%)
King’s Rock now behaves as expected and has a 10% chance of triggering
BrightPowder, Hustle and CompoundEyes’ accuracy modifiers now apply multiplicatively as expected (instead of additively)
Leftovers now triggers only once per turn (broken in previous build)
Feature changes
Accuracy and effect accuracy calculations are now exact, devoid of rounding errors and up to late gen standards
Fixed Power Herb’s description
Bugfixes
Trainer in Route 69 now faces the player, not the woods
Metronome should no longer crash the game when going first
Trace should now work properly and not crash the game
Mechanic changes
Rhyperior now learns Dragon Dance via happiness tutor; Head Smash can now be taught via move relearner
Metronome can now select a move the user already has
Slight improvements in randomness handling for critical hits
Bugfixes
Route 86 gate’s door now takes you to the proper location
Mechanic changes
Magnemite can now learn Iron Head via TM
Blissey can now learn Blizzard, Razor Leaf, Tri Attack, Void Sphere and Zap Cannon via TM
Fixed abilities that trigger when the Pokemon is sent out (broken in previous build)
Moves that increase two stats by one stage each now play their animation only once (broken in previous build)
Feature changes
Battle Tower tycoons now properly change based on the day of the week
Bugfixes
Milos Catacombs’ side-scrolling area is now marked as a cave, not a route
Fixed window placement in Battle Tower building
Raiwato battle now doesn’t stop the background music upon ending
NPC trainers no longer attempt to use items they don’t have
Exp Share should no longer award double experience points
Baton Pass should no longer cause graphical glitches
Crobat in Battle Tower now has its original prize moveset (including Aeroblast)
Battle Tower now restores consumed held items after exiting
Retiring in the Battle Tower no longer resets the win streak
Play times of 1000 hours or more now show up correctly in the Continue screen
Minor text, dialogue and scripting fixes
Minor map updates
Mechanic changes
NPC trainers no longer switch Pokemon unnecessarily often (effectively making them less aggressive than the previous update)
Enemy Pokemon are now affected by entry hazards (Spikes, Lava Pool) when entering the field due to an AI-triggered switch
Fixed a glitch with invalid HP values after capturing a Pokemon with a Shiny Ball (caused by DV changes)
Lava Pool cannot override other major status conditions anymore
Accuracy and evasion now behave cumulatively (as in generation 3+ games)
Intimidate now triggers Competitive
Fixed bug where Solarbeam would deal 250 times the damage it should during rainy weather (Yes, it’s nerfed to where it should be now, sorry)
Hail and Sandstorm now also properly halve Solarbeam’s damage
Weezing can now learn Steel Eater via TM
Natu cannot learn AncientPower via TM any longer
Magnemite line can now learn Sunny Day and Explosion via TM, and Magneton can also learn Tri Attack and Iron Head (matching Magnezone)
Totodile line can now learn Rain Dance via TM
Updated some Battle Tower and Battle Arcade sets to hold an Eviolite
Feature changes
Added an extra Gold Token in Phacelia City
Savefile patching now checks that the player is in a Pokemon Center
Bugfixes
Fixed Varaneous’s roaming location for players for whom it was stuck
Battle Tower should now keep proper track of win streaks
Conversion2 no longer crashes when used after a move that would leave it without any valid types to choose from
Fixed bug that would undo Aftermath’s damage
Last text line before battle of some gym leaders (Whitney, Bugsy, Sabrina) and the Saffron Dojo leader is now readable (waits for an A/B press)
Prevented hacked-in invalid items from crashing the game when loaded
Minor text and scripting fixes
Mechanic changes
In-game trainers now switch more often (and more optimally) in battle
Hi Jump Kick now gets boosted by Reckless
Magmortar can now learn Vaporize and Barrier via move reminder
Feature changes
Synchronize now prints the correct message when inflicting a burn due to copying Flame Body
Abilities no longer print a message when attempting to heal their user between turns while at maximum HP
HP bars are no longer slanted (put on hold until they are no longer buggy)
Bugfixes
Dusclops no longer tries to evolve into itself, and learns moves at the expected levels
Swimmer in Route 78 cannot spot the player from land any longer
Repel’s description fixed (PokeMON -> Pokemon)
Mechanic changes
Dusknoir sets added to Battle Tower and Battle Arcade
Feature changes
Patch now detects zipped ROMs and empty savefiles
Bugfixes
Pokemon shininess is now determined correctly (fixes bug introduced in 0200)
Re-added the missing NPC in Haunted Mansion blocking the basement entrance
Updated dex order to place Dusknoir after Dusclops
Mechanic changes
Scyther can no longer learn Fire Punch via TM
Bugfixes
Fixed Light Ball event (Laurel Forest Pokemon-only area) so that it only gives one Light Ball and only when the player’s Pokemon isn’t holding an item (does not apply retroactively)
Fixed stacks of 0 items in the Prison
Updated Sylveon’s entry to prevent text overflow on screen
Mechanic changes
Added Dusknoir to the game, replacing the unobtainable Carnivine
Added Reaper Cloth as an obtainable item (item ball in Haunted Mansion)
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