Bugfixes
- Ore Case giveaway now properly checks for space in the Key Items pocket
- Smelting no longer crashes the game
- Fixed visual glitches in Iron Pickaxe menu
- Iron Pickaxe no longer complains about not being charged when you don’t have one at all
- TokenTracker should now report information correctly
- Prz Guard now properly prevents paralysis (instead of confusion)
- Meteor Mash now has the correct effect
- Fixed AI-induced crash after using all possible moves in a battle
- Stat experience is now properly awarded after battles
- Minor text fixes
Bugfixes
- Actually added the 100th Gold Token mentioned in a previous update
- Conversion2 now works as intended in all cases and doesn’t cause crashes
- Fixed bug with detection of charging battlers (i.e., battlers that were in the charging turn for some two-turn move)
- Various text fixes
Mechanic changes
- Gold Token reward redesign, changing some of the prizes, their costs, and ensuring that the player can get one (and exactly one) of each item offered
- Refunded Gold Tokens via savefile patch for former Gold Token prizes now removed from listing
- Some Bingo prizes changed
- Fixed Feebas’s base Special Defense (53 -> 55)
- Fixed egg groups for Aron, Lairon, Aggron, Spearow, Fearow, Feebas, Milotic, Trapinch, Vibrava and Relicanth
- Pineco can now learn Signal Beam via TM
- Forretress can now learn Iron Head and Zap Cannon via TM
- Yanma can now learn Aerial Ace via TM
Feature changes
- New key items:
- Time Machine (allows changing the in-game time)
- TokenTracker (tracks collected Gold Tokens and shows their locations)
- Smelter (allows smelting ores in the overworld)
- Ore Case (holds smelted ores to be sold)
- Iron Pick (reusable mining pick)
- Hyper Share (similar to late generations’ Exp. Share)
- Itemfinder (replacing Tokenfinder) now detects all kinds of hidden items
- New Secret Shop (details withheld for obvious reasons)
- New held items:
- Macho Brace
- Wise Glasses
- Muscle Band
- Expert Belt
- 24-hour time format is now default; 12-hour still selectable via options menu
- Redesigned time-setting interface
Bugfixes
- Healing moves based on time of day no longer crash the game
- Sleep moves can be used against substitutes without crashing the game
Bugfixes
- Moraga Town’s Pokemart sign no longer crashes the game
- Merson and Moraga Gym leaders now wait for a button press before beginning the battle
- Torenia City celebrity and Route 53 free sample man now wait for a button press before closing the dialogue boxes
- Missing NPC in Botan City is now reachable by the player
Mechanic changes
- Trainer in Route 69 now has a team appropriate for that stage in the game, instead of a late-game team
- Shroomish line can now learn Sludge Bomb via TM, and Breloom can now learn Rock Slide and Iron Tail via TM
- Breloom can now learn Cut via HM
- Bronzor can now learn Iron Head via TM
- Metagross cannot learn Fire Punch via TM any longer
- Focus Band now has a 10% chance of triggering (was 11.71875%)
- King’s Rock now behaves as expected and has a 10% chance of triggering
- BrightPowder, Hustle and CompoundEyes’ accuracy modifiers now apply multiplicatively as expected (instead of additively)
- Leftovers now triggers only once per turn (broken in previous build)
Feature changes
- Accuracy and effect accuracy calculations are now exact, devoid of rounding errors and up to late gen standards
- Fixed Power Herb’s description
Bugfixes
- Trainer in Route 69 now faces the player, not the woods
- Metronome should no longer crash the game when going first
- Trace should now work properly and not crash the game
Mechanic changes
- Rhyperior now learns Dragon Dance via happiness tutor; Head Smash can now be taught via move relearner
- Metronome can now select a move the user already has
- Slight improvements in randomness handling for critical hits
Bugfixes
- Route 86 gate’s door now takes you to the proper location
Mechanic changes
- Magnemite can now learn Iron Head via TM
- Blissey can now learn Blizzard, Razor Leaf, Tri Attack, Void Sphere and Zap Cannon via TM
- Fixed abilities that trigger when the Pokemon is sent out (broken in previous build)
- Moves that increase two stats by one stage each now play their animation only once (broken in previous build)
Feature changes
- Battle Tower tycoons now properly change based on the day of the week
Bugfixes
- Milos Catacombs’ side-scrolling area is now marked as a cave, not a route
- Fixed window placement in Battle Tower building
- Raiwato battle now doesn’t stop the background music upon ending
- NPC trainers no longer attempt to use items they don’t have
- Exp Share should no longer award double experience points
- Baton Pass should no longer cause graphical glitches
- Crobat in Battle Tower now has its original prize moveset (including Aeroblast)
- Battle Tower now restores consumed held items after exiting
- Retiring in the Battle Tower no longer resets the win streak
- Play times of 1000 hours or more now show up correctly in the Continue screen
- Minor text, dialogue and scripting fixes
- Minor map updates
Mechanic changes
- NPC trainers no longer switch Pokemon unnecessarily often (effectively making them less aggressive than the previous update)
- Enemy Pokemon are now affected by entry hazards (Spikes, Lava Pool) when entering the field due to an AI-triggered switch
- Fixed a glitch with invalid HP values after capturing a Pokemon with a Shiny Ball (caused by DV changes)
- Lava Pool cannot override other major status conditions anymore
- Accuracy and evasion now behave cumulatively (as in generation 3+ games)
- Intimidate now triggers Competitive
- Fixed bug where Solarbeam would deal 250 times the damage it should during rainy weather (Yes, it’s nerfed to where it should be now, sorry)
- Hail and Sandstorm now also properly halve Solarbeam’s damage
- Weezing can now learn Steel Eater via TM
- Natu cannot learn AncientPower via TM any longer
- Magnemite line can now learn Sunny Day and Explosion via TM, and Magneton can also learn Tri Attack and Iron Head (matching Magnezone)
- Totodile line can now learn Rain Dance via TM
- Updated some Battle Tower and Battle Arcade sets to hold an Eviolite
Feature changes
- Added an extra Gold Token in Phacelia City
- Savefile patching now checks that the player is in a Pokemon Center
Bugfixes
- Fixed Varaneous’s roaming location for players for whom it was stuck
- Battle Tower should now keep proper track of win streaks
- Conversion2 no longer crashes when used after a move that would leave it without any valid types to choose from
- Fixed bug that would undo Aftermath’s damage
- Last text line before battle of some gym leaders (Whitney, Bugsy, Sabrina) and the Saffron Dojo leader is now readable (waits for an A/B press)
- Prevented hacked-in invalid items from crashing the game when loaded
- Minor text and scripting fixes
Mechanic changes
- In-game trainers now switch more often (and more optimally) in battle
- Hi Jump Kick now gets boosted by Reckless
- Magmortar can now learn Vaporize and Barrier via move reminder
Feature changes
- Synchronize now prints the correct message when inflicting a burn due to copying Flame Body
- Abilities no longer print a message when attempting to heal their user between turns while at maximum HP
- HP bars are no longer slanted (put on hold until they are no longer buggy)
Bugfixes
- Dusclops no longer tries to evolve into itself, and learns moves at the expected levels
- Swimmer in Route 78 cannot spot the player from land any longer
- Repel’s description fixed (PokeMON -> Pokemon)
Mechanic changes
- Dusknoir sets added to Battle Tower and Battle Arcade
Feature changes
- Patch now detects zipped ROMs and empty savefiles
Bugfixes
- Pokemon shininess is now determined correctly (fixes bug introduced in 0200)
- Re-added the missing NPC in Haunted Mansion blocking the basement entrance
- Updated dex order to place Dusknoir after Dusclops
Mechanic changes
- Scyther can no longer learn Fire Punch via TM
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