Bugfixes
Milos Catacombs’ side-scrolling area is now marked as a cave, not a route
Fixed window placement in Battle Tower building
Raiwato battle now doesn’t stop the background music upon ending
NPC trainers no longer attempt to use items they don’t have
Exp Share should no longer award double experience points
Baton Pass should no longer cause graphical glitches
Crobat in Battle Tower now has its original prize moveset (including Aeroblast)
Battle Tower now restores consumed held items after exiting
Retiring in the Battle Tower no longer resets the win streak
Play times of 1000 hours or more now show up correctly in the Continue screen
Minor text, dialogue and scripting fixes
Minor map updates
Mechanic changes
NPC trainers no longer switch Pokemon unnecessarily often (effectively making them less aggressive than the previous update)
Enemy Pokemon are now affected by entry hazards (Spikes, Lava Pool) when entering the field due to an AI-triggered switch
Fixed a glitch with invalid HP values after capturing a Pokemon with a Shiny Ball (caused by DV changes)
Lava Pool cannot override other major status conditions anymore
Accuracy and evasion now behave cumulatively (as in generation 3+ games)
Intimidate now triggers Competitive
Fixed bug where Solarbeam would deal 250 times the damage it should during rainy weather (Yes, it’s nerfed to where it should be now, sorry)
Hail and Sandstorm now also properly halve Solarbeam’s damage
Weezing can now learn Steel Eater via TM
Natu cannot learn AncientPower via TM any longer
Magnemite line can now learn Sunny Day and Explosion via TM, and Magneton can also learn Tri Attack and Iron Head (matching Magnezone)
Totodile line can now learn Rain Dance via TM
Updated some Battle Tower and Battle Arcade sets to hold an Eviolite
Feature changes
Added an extra Gold Token in Phacelia City
Savefile patching now checks that the player is in a Pokemon Center
Bugfixes
Fixed Varaneous’s roaming location for players for whom it was stuck
Battle Tower should now keep proper track of win streaks
Conversion2 no longer crashes when used after a move that would leave it without any valid types to choose from
Fixed bug that would undo Aftermath’s damage
Last text line before battle of some gym leaders (Whitney, Bugsy, Sabrina) and the Saffron Dojo leader is now readable (waits for an A/B press)
Prevented hacked-in invalid items from crashing the game when loaded
Minor text and scripting fixes
Mechanic changes
In-game trainers now switch more often (and more optimally) in battle
Hi Jump Kick now gets boosted by Reckless
Magmortar can now learn Vaporize and Barrier via move reminder
Feature changes
Synchronize now prints the correct message when inflicting a burn due to copying Flame Body
Abilities no longer print a message when attempting to heal their user between turns while at maximum HP
HP bars are no longer slanted (put on hold until they are no longer buggy)
Bugfixes
Dusclops no longer tries to evolve into itself, and learns moves at the expected levels
Swimmer in Route 78 cannot spot the player from land any longer
Repel’s description fixed (PokeMON -> Pokemon)
Mechanic changes
Dusknoir sets added to Battle Tower and Battle Arcade
Feature changes
Patch now detects zipped ROMs and empty savefiles
Bugfixes
Pokemon shininess is now determined correctly (fixes bug introduced in 0200)
Re-added the missing NPC in Haunted Mansion blocking the basement entrance
Updated dex order to place Dusknoir after Dusclops
Mechanic changes
Scyther can no longer learn Fire Punch via TM
Bugfixes
Fixed Light Ball event (Laurel Forest Pokemon-only area) so that it only gives one Light Ball and only when the player’s Pokemon isn’t holding an item (does not apply retroactively)
Fixed stacks of 0 items in the Prison
Updated Sylveon’s entry to prevent text overflow on screen
Mechanic changes
Added Dusknoir to the game, replacing the unobtainable Carnivine
Added Reaper Cloth as an obtainable item (item ball in Haunted Mansion)
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