Pokémon rijonAdventures

All our posts relating to Pokémon rijonAdventures.

We’re back!

EDIT: The release here is an unstable in-dev release not intended for serious gameplay. For the last-known stable version of the game, please head over to the game page.

Boy did we look bad, huh? We needed a design refresh (because the layout was… eaten by an update) and so we’ve got one! It’s based off the layout I made for Delicious Rocket though I don’t think the layout looks as good without the awesome bokeh effect, but I really am overusing that.

So, what’s new?

  • Pokémon: rijonAdventures has a new version release with lots of stuff in it, but it also has lots of bugs. Why? Because it’s the direct copy I’ve been working on. You have yourself a grade A developers’ copy (which is dangerous!) And, I’ve been refining it to make it better all the way through, but you won’t see those refinements yet! More awesome stuff about that soon, but you can grab the unstable copy here.
  • Koolboyman is planning to start a private beta test for Pokémon Prism around June for the existing test group (but no promises!) Hopefully, I can get him to actually start posting here more often.
  • The rijonWorld forums are coming back with single sign on with WordPress soon, but I’m currently working things out. Yeah, the wiki idea didn’t quite work out.

Oh, and the layout’s currently under construction. How’s it look?

Originally posted on the old Rijon website, now offline. Archive link.

Another observation: playable character

This post is my observation on the playable character, NPCs, and the camera. Awesome stuff if you’re interested. Otherwise, nothing to see here.

Continue reading

I honest have not tested this idea and I’m not even sure it’s going to work at all. Nevertheless, the Advance games present something curious and unused: the sprite behaviour 0×0B. You might wonder what’s so interesting about it, and let’s explain it. 0×0B, whenever the screen fades (often from exiting a menu – I haven’t actually checked if the XSE “fadescreen” command triggers it as well) the first person shifts from the hero to whatever sprite has this behaviour set to them provided that they’re on the screen.

Also, remember that “camera” command (“special 0×113″)? I believe that all it really does is, similar to what 0×0B does, shifts what the “camera” focuses on (to an invisible sprite, turning the hero into an NPC with the index 0xFF) and when people execute an applymovement command to 0×7F (which controls this original sprite) the screen moves too. (Question: does 0×7F exist only when the camera is activated?) And because sprite 0×7F can be treated like any other sprite, you can apply something as funky as a movesprite command to it. (Don’t attempt to hide 0×7F when the camera is activated, nor attempt to hide 0xFF when the player is in control of the camera. Something… funny will happen.)

Using the movesprite command on 0×7F as I mentioned above, in conjunction with the applymovement command 0×7F, you could effectively pan the camera along the level. 3D Zelda-style area overviews, anyone?

By the way, since the playable character has no script assigned to him/her, the game will crash when whatever’s being controlled attempts to talk to the player. I gotta wonder if there’s actually a way to give 0xFF a script.

Originally posted on the old Rijon website, now offline. Archive link.

Gym Leader campaign… again!

You’ve heard of “Challenge Leaders” before, but the whole concept hasn’t really been explained that much. I’ve actually ended up calling them “Gym Leaders” again, but the entire concept behind them remains the same. What are they, exactly?

Rachel and Chad are two Gym Leaders of… South Rijon. That’s right; you heard right – South Rijon has Gym Leaders. The reward for defeating them is a secret right now, but unlike Gold/Silver, where you end up battling Gym Leaders at toned-down levels, South Rijon’s Gym Leaders are going to be challenging. When I say challenging, I mean Level 60+ challenging.

Oh, and the final challenge (South Rijon’s champion)? Expect a fight where the highest-levelled Pokémon is an astoundingly high Level 100. (The regret here is that you may, unless you cheat or find a random supply of Rare Candy, never actually be able to finish the game.) Who’s the hotshot with such a crazy, blasphemy-of-a-high levelled Pokémon?

That’s for another day.

Originally posted on the old Rijon website, now offline. Archive link.

Speaking of refinements (late)

The website blog’s being melded back into the main site, meaning that the “rijonAdventures official site” is finished. The old site will still be up (but not updated – feel free to steal that layout for your own website if you’re still interested. Or, steal any of our older, uglier layouts for your own site.) The PokéCommunity’s rijonAdventures thread will also be updated with information seen in this blog.

Future updates will be posted here. Like this update I’m posting right now.

Lakes Entrance, South Rijon

Have you seen the new town in South Rijon? This is the first town you’ll come to.

Lakes Entrance is actually based a bit off the Victorian town of the same name. As such, it’s a town that’s far from the city and being the first town of South Rijon, it’s also a tourist area. (I forgot to put a Hotel in.) It’s got a beach and is known for Krabby fishing, too. (The real Lakes Entrance is popular because it’s abundant with crabs, mind you the crustacean kind, though they, unlike Krabby, are fished out, cooked and eaten.)

What more is there to South Rijon? I’ll reveal some information later on about it. Maybe.

Originally posted on the old Rijon website, now offline. Archive link. The PokéCommunity thread linked here still existed but some of the original posts have been deleted, so an archive link has been included instead.

Getting closer, getting more refined

Been a while, hasn’t it? Got some updates for you guys, though they are admittedly pretty minor. I’m not close enough to a final release, but I’m not dead and rijonAdventures isn’t dead either. That’s a promise! (*By admission, SoulSilver will occupy my soul for a while once it releases.)

Because I haven’t been making my intentions clear, I’ll re-state them. The actual final release will be coincident with Pokémon Prism, but since that won’t be up for a while I won’t be giving the all-clear either. However, I do intend to make a more complete beta release – maybe one that’ll be close to the final version, just without the touches added.

With that out of the way, here’s some screenshots of what you will see in the next and final version – refinements to existing areas.

Seashore City finally has a sea shore.
The Guru gives information on stuff you might not know, and tips on your adventure.
Cycling Road has been completely rebuilt.
Hayward better reflects changes done 20 years in the future.
What’s a Trainer Lounge?
More Seashore City.
Mt. Boulder Range is completely redone too.

Originally posted on the old Rijon website, now offline. Archive link.

2009 beta

How was Christmas and the New Year? Was it fine? I’ve got something new for the New Year, too.

Download now

This release is more of an incremental thing. It fixes a few bugs that people have encountered, but it also adds the updated Merson Cave map I showed off earlier. Give it a whirl if you’d like!

Originally posted on the old Rijon website, now offline. Archive link. This was the last known stable release of rijonAdventures, so the download button links to the current page.

rijonAdventures X [Unofficial release]

EDIT: The creator of this unofficial release has edited their post to add “This is an awful and unbalanced version of the hack. I’m not even sure if it still works. This isn’t fun unless you’re a straight up masochist.” So – play at your own risk!

A fan of rijonAdventures has released a modified version of Pokémon rijonAdventures!

Try it here.

Originally posted on PokéCommunity by user Disturbed.

Merson Cave VERSION UP.

Drag the slider to compare!

Old Old
New New

Yes, I was fully aware that the old map was ugly and outdated compared to many of the new areas in the game. It’s good to refresh something every once in a while. (Especially since the map hasn’t been touched for years.)

Originally posted on the old Rijon website, now offline. Archive link.

Merry Christmas!

EDIT: This version is out of date. Check out the rijonAdventures page for the latest version!

The rijonAdventures Christmas 2008 Beta is finally out!

Download now

This is my present to everyone.

Originally posted on the old Rijon website, now offline. Archive link. We do not currently have a copy of the Christmas 2008 Beta for download.

Okay okay, I lied about the updates part…

I’m preparing the Christmas beta though, just you wait!

In other news, I got a shiny award at The PokéCommunity and a pretty emblem too. (Truth be told, I actually made them.)

rijonAdventures, The PokéCommunity’s Hack of the Year for 2008.

A big thank-you to everyone who voted for rijonAdventures (if any) and the judges of the Hack of the Year. 😀

Originally posted on the old Rijon website, now offline. Archive link.

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