Changelog: Version 0.93, build 0152 – Codenamed ‘Harmony’

Bugfixes

  • Major bug fix release, most known bugs fixed
  • RTC now works properly, including carrying over between days
  • Battle Tower supposedly working with properly generating teams
  • Battle Tower Leaders should now work due to fixing data structures and RTC issues
  • Double check that ticket items have space before deducting tickets in the Battle Arcade
  • Re-enabled forfeiting in the Battle Arcade
  • The ATM now works properly, and will not crash when withdrawing more money than you have
  • Phancero event _actually _fixed while we work on making a new, more fitting, event
  • Roaming bug should be resolved, may not retroactively fix existing saves.
  • Shiny Balls now properly preserve the caught Pokemon’s ability
  • Several sprite/picture updates
  • Yanmega’s backsprite has been updated
  • Shiny Garchomp now looks more distinctly shiny
  • Pokedex entry added for Libabeel, along with fixed catch rate and EXP curves
  • Fixed Whismur line Pokédex entries
  • Various fixes to Pokemon Only areas
  • Spawns should now always reset properly when entering/exit areas, along with fixing Warp/Dig
  • Prevent player from entering lab/exiting forest while a 2nd Pokemon is added to your party other than Totodile
  • Charizard movement speed in Laurel Forest Charizard Cave has been set to something sane
  • Fix issue where a Pikachu could open up a PC window, causing massive issues
  • Fix music not playing if you white out during battle in Laurel Forest
  • Removed potential fossil from being found on Relicanth
  • Selecting/moving Bedroom Keys should no longer cause the menu to glitch
  • Fixed a bug that could prevent players from being locked out of the Magnet Pass
  • Made sure that visiting Ilk without getting Fly does not reset the flag causing the NPC that gives you Fly to vanish
  • Fixed Tunod Waterway trainers disappearing
  • Fixed many broken warps in Saffron City
  • Fixed Daycare Egg sprite
  • Fixed breeding giving mismatched Eggs/Pokemon/Moves
  • Added condition to prevent player from orphaning starter Larvitar
  • Rijon League shop now has only one entry for Max Potion instead of two
  • Added missing text to Goldenrod GYM’s Guide guy
  • Assigned Lilycove City’s music to Southerly
  • Various fixes to Naljo Ruins, fixing many of the holes/traps
  • Corrected various switch color dialogue in Milos
  • Side-scrolling sections should more gracefully handle ladders and ‘bonking’
  • Money tiles in Pachisi now give money
  • Fixed the Blue Patroller in Milos and Firelight’s Tentacool/Tentacruel’s being swapped
  • Added a boulder in the upper Phlox cave to prevent potential softlock/sequence breaking
  • Fix Phlox lab callback calling the wrong script, causing crash on save reload
  • Rounded the Acania Lighthouse and fixed the sprite overload
  • Fixed sound not playing when touching the tombstones in Haunted Forest
  • Fix Route 72 text
  • Various fixes to textboxes and items in Saxifrage
  • Prevent teleporting/escaping during the undercover mission
  • Fixed the swimmer who could battle you if you are on land in Route 78
  • Fixed the ‘Start’ button not working during the fossil minigame
  • All Pokeballs are recolored properly per what item type is inside
  • Normal items are Red, TMs/HMs are Yellow, Key Items are Purple
  • Fix PatrollerF surf animation showing the Biking sprites instead
  • Fix issues with DivideLong and fluctuating exp breaking exp bar.
  • Many scripts and maps were much optimized for more clean and readable code
  • Many other code optimizations and fixes
  • Fixed various issues of map music not restarting
  • Minor text fixes

Mechanic changes

  • Mining now gives experience even if it fails
  • Spurge mart now sells X Sp. Defs
  • Fixed rock smash being usable from party menu before 5th badge
  • Moveset reviews and changes
  • Most movesets are now accurate to their current-gen standards.
  • Erroneous moves, such as Yanmega being able to surf, have also been fixed
  • Complete list and more in the b155 update above
  • Some evolution mechanics have changed
  • Magneton now evolves into Magnezone only by leveling up in an electromagnetic field
  • Weepinbell evolves with a Lead Stone, as it should, rather than a Fire Stone
  • Fixed an issue where certain items were not properly being identified as usable on certain Pokemon to evolve
  • Skorupi is now properly typed as Poison, Bug
  • Clefairy line now has a chance of holding a Lucky Egg instead of Sapphire Eggs, as intended
  • Fix Sylveon and Lucario’s Egg Group
  • Buffed Pokemon base stats to Gen 7 values
  • Includes Ariados, Chimecho, Exeggutor, Illuminise, Lunatoine, Magikarp, Magcargo, Masquerain, Solrock, Swellow, and Volbeat
  • Fix Pokerus
  • Fix CheckImmunities giving pokemon abilities they should not have
  • Make ‘Pickup’ ability set to 10%
  • ‘Speed Boost’ now displays a message when it affects the battle
  • Fixed Hidden Power to ensure it remains Special
  • Fixed Prism Spray to be special
  • Will-o-Wisp now works as it should, including cutting Attack in half
  • Will-o-wisp changed to 85% accuracy
  • Air slash BP down from 100 -> 75
  • Rock Smash fixed to 40 BP
  • Increased Hidden Power’s power to 70, constant
  • Mustard Gas PP reduced to 10
  • Meteor Mash has correct PP (10)
  • Dream Eater made Special
  • Pain Split properly classified as Normal/Status
  • Correct Iron Head description
  • Fixed Hidden Power types
  • Fixed random type generation (no more ‘Bird’ types)
  • Fixed Boil not SE against Water
  • Reclassifed Charm as Fairy, allows Eevee to evolve properly to Sylveon
  • For some reason Astonish had 75 PP and that was not working out well
  • Changed Waterfall to not be an HM
  • Fix a few mismatched Type matchups
  • Fix Amulet Coin not working properly
  • ‘Poison Heal’ ability works in the overworld.
  • TM prices changed to reflect how much they actually cost.
  • Slightly changed the prices in the Battle Arcade exchange, including adding Trade Stones

Feature changes

  • Broken logos at the start replaced by our own logo
  • Swap out various other texts with the RainbowDevs text
  • Spiced up the title screen logo
  • When using the ROM in not a Gameboy Color/GBX mode, a more detailed error is displayed.
  • Incorporate old-save checking, and warn the user when their save is for a different build than the current ROM
  • Deleting your save now prompts for a button combo to verify
  • Date and Time are now set at the same time.
  • Debug features to reset the clock at start (to replace the noRTC patch)
  • Apricon trees have a small percentage chance of generating a Shiny Apricorn once per day
  • Changed credits to a less serious and more adequate version
  • Added an introduction ‘cutscene’ when the game starts to introduce the player to Mom
  • A more-accurate RNG has been put in place for almost all in-game events and mechanics

Leave a Reply

Scroll to top