BattleTowerHallway_MapScriptHeader:
	; triggers
	db 2
	maptrigger .Trigger0
	maptrigger .Trigger1

	; callbacks
	db 0

.Trigger0
	priorityjump .Script
.Trigger1
	end

.Script
	applymovement PLAYER, BattleTowerMovement_PlayerStepsDown
	follow 2, PLAYER
	applymovement 2, .receptionist_movement
	stopfollow
	callasm BattleTower_CheckCurrentStreak
	sif false
		showtext .here_is_your_room_text
	applymovement PLAYER, BattleTowerMovement_PlayerStepsUp
	dotrigger 1
	warpcheck
	end

.receptionist_movement
	step_right
	step_right
	step_right
	step_right
	step_right
	step_right
	step_right
	step_right
	step_right
	step_right
	step_right
	step_right
	turn_head_left
	step_end

.here_is_your_room_text
	db TX_COMPRESSED, $62, $6b, $38, $34, $40, $41, $69
	db $6f, $09, $6d, $df, $4e, $39, $02, $17

	db $fc, $00, $48, $d1, $70, $38, $4e, $b4, $ca, $97
	db $1a, $78, $80

BattleTowerHallway_MapEventHeader:: db 0, 0

.Warps
	db 2
	warp_def 0, 6, 3, BATTLE_TOWER_ELEVATOR
	warp_def 0, 18, 1, BATTLE_TOWER_BATTLE_ROOM

.CoordEvents
	db 0

.BGEvents
	db 0

.ObjectEvents
	db 1
	person_event SPRITE_RECEPTIONIST, 1, 7, SPRITEMOVEDATA_STANDING_LEFT, 0, 0, -1, -1, PAL_OW_BLUE, PERSONTYPE_SCRIPT, 0, ObjectEvent, -1

