-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA512


Pokemon Prism - version 0.94, build 0212
****************************************

Patch (pokeprism.bsp):
MD5: 7c61c52757332d2e3abd04862fffadda
SHA-1: 0ec24c197004ebcb5348066b424c8534ee0a0e85

Release ROM:
MD5: 1d54ecc09ee37420cf42e2c7582b261b
SHA-1: 102e965237a7dc91a4db5480f94aa862b565f971

Introducing to you, the newest version of Pokémon Prism! Thanks for downloading
this game, and we hope you enjoy it.
We have packaged the game into a single patch file that serves for all purposes
(that is, it contains both the debug and release versions, as well as the
savefile patch). In order to apply that patch, make sure you have a clean ROM
of Pokemon Crystal (in English, both versions 1.0 and 1.1 are acceptable), and
go to http://pokemonprism.com/patcher.html to apply the patch; alternatively,
you can use the patcher included in the distribution package itself.
Note that you will also have to patch your savefile; this patch does that job
as well. (For Virtual Console users: it is possible to extract the savefile
from your VC, and it is already in the right format for the patcher to use.)
Note that you can also use the patch to convert a debug ROM to a release ROM
and vice-versa. This does not require updating your savefile at all.

The pokeprism.bsp file contains the patch, and it is also signed (with the same
key that the leakers used to sign their version, which is also included in this
distribution as key.gpg). This file is signed with the same key as well.

If you already have a savefile and you intend to patch your game to the newest
version, please make sure that you save inside a Pokemon Center (in the room
where you heal your Pokemon, not in the backroom) before updating, and exit the
Center immediately after the update. That will prevent map data from being
corrupted by the update.

You can follow us on Twitter (@rainbowdevs) for future updates. Also, some of
us will most likely be available in the Prism discord; you can join using the
following invite link: https://discord.gg/pmysaXn.

Changelog
*********

Version 0.94, build 0212 (23 July 2017):
* Minor fixes related to the switches in the Goldenrod basement
* Multi-hit moves now use gen 5+ chances to determine how many hits to deal
* Larvitar and Pupitar now learn Iron Tail via TM, and Pupitar learns Hyper
  Beam via TM
* Anorith line, Aron line, Articuno, Bagon, Shelgon, Charmander, Charmeleon,
  Cyndaquil line, Flygon, Gible line, Gliscor, Groudon, Hitmontop, Ho-Oh,
  Kangaskhan, Leafeon, Lugia, Masquerain, Metang, Metagross, Moltres, Paras
  line, Pidgey line, Rayquaza, Scizor, Skorupi line, Sneasel line, Spearow
  line, Swablu, Taillow, Tangrowth, Teddiursa line, Togetic, Togekiss, Totodile
  line, Tyranitar, Venomoth, Zapdos and Zubat line learn Aerial Ace via TM
* Duskull line, Glaceon, Goldeen line, Kyogre, Rayquaza, Swinub line and
  Weavile now learn Blizzard via TM
* Lotad, Lombre, Paras line, Pikachu, Raichu, Rhyhorn, Riolu, Slowbro and
  Taillow now learn Counter via TM
* Breloom, Gible line, Goldeen line, Leafeon, Lopunny, Mamoswine, Quilava,
  Typhlosion, Rayquaza, Rhyperior, Riolu line, Shelgon, Salamence, Shinx line,
  Slowking and Trapinch line now learn Fury Cutter via TM
* Duskull line, Goldeen line, Rayquaza, Swablu and Swinub line now learn Ice
  Beam via TM
* Chinchou line, Drifloon line, Duskull line, Gastly line, Jigglypuff line,
  Lotad line, Mawile, Metang, Metagross, Misdreavus line, Rayquaza, Relicanth,
  Rhyperior, Sableye, Shuppet line, Spiritomb, Weavile and Whismur line now
  learn Icy Wind via TM
* Electabuzz line, Jigglypuff line, Lunatone, Machop line, Mamoswine, Marill
  line, Paras line, Ralts line, Scyther line, Slowking and Solrock now learn
  Light Screen via TM
* Articuno, Goldeen line, Growlithe line, Metang, Metagross, Moltres, Numel
  line, Rayquaza, Whismur and Zapdos now learn Mud-Slap via TM
* Cacnea line, Donphan, Goldeen line, Haunter, Gengar, Gligar line, Hitmonlee,
  Machop line, Makuhita line, Rapidash, Rhyhorn line, Riolu line, Spinarak
  line, Tangrowth and Tentacool line now learn Poison Jab via TM
* Butterfree, Hitmontop, Machop line, Mamoswine, Pidgey line, Scyther, Spearow
  line, Spiritomb, Tyrogue, Zubat and Golbat now learn Rain Dance via TM
* Jigglypuff line, Lunatone, Mamoswine, Ralts line, Solrock and Tangela now
  learn Reflect via TM
* Blastoise, Charmander line, Dusclops and Dusknoir now learn Rock Slide via TM
* Porygon line, Slowking, Surskit line and Togekiss now learn Signal Beam
  via TM
* Bellsprout line, Butterfree, Growlithe line, Raichu, Scyther, Shinx line and
  Tentacool line now learn Thief via TM
* Some text fixes

Version 0.94, build 0211 (21 July 2017):
* Ore Case giveaway now properly checks for space in the Key Items pocket
* Smelting no longer crashes the game
* Fixed visual glitches in Iron Pickaxe menu
* Iron Pickaxe no longer complains about not being charged when you don't have
  one at all
* TokenTracker should now report information correctly
* Prz Guard now properly prevents paralysis (instead of confusion)
* Meteor Mash now has the correct effect
* Fixed AI-induced crash after using all possible moves in a battle
* Stat experience is now properly awarded after battles
* Minor text fixes

Version 0.94, build 0210 (18 July 2017):
* Actually added the 100th Gold Token mentioned in a previous update (in Tunod
  Waterway)
* New key items: Time Machine (allows changing the in-game time), TokenTracker
  (tracks collected Gold Tokens and shows their locations), Smelter (allows
  smelting ores in the overworld), Ore Case (holds smelted ores to be sold),
  Iron Pick (reusable mining pick), Hyper Share (similar to late generations'
  Exp. Share)
* Itemfinder (replacing Tokenfinder) now detects all kinds of hidden items
* New held items: Macho Brace, Wise Glasses, Muscle Band, Expert Belt
* New secret shop (details withheld for obvious reasons)
* 24-hour time format is now default; 12-hour still selectable via options menu
* Redesigned time-setting interface
* Gold Token reward redesign, changing some of the prizes, their costs, and
  ensuring that the player can get one (and exactly one) of each item offered
* Refunded Gold Tokens via savefile patch for former Gold Token prizes now
  removed from listing
* Some Bingo prizes changed
* Fixed Feebas's base Special Defense (53 -> 55)
* Fixed egg groups for Aron, Lairon, Aggron, Spearow, Fearow, Feebas, Milotic,
  Trapinch, Vibrava and Relicanth
* Pineco can now learn Signal Beam via TM
* Forretress can now learn Iron Head and Zap Cannon via TM
* Yanma can now learn Aerial Ace via TM
* Conversion2 now works as intended in all cases and doesn't cause crashes
* Fixed bug with detection of charging battlers (i.e., battlers that were in
  the charging turn for some two-turn move)
* Various text fixes

Version 0.94, build 0208 (15 July 2017):
* Healing moves based on time of day no longer crash the game
* Sleep moves can be used against substitutes without crashing the game

Version 0.94, build 0207 (14 July 2017):
* Moraga Town's Pokemart sign no longer crashes the game
* Trainer in Route 69 now has a team appropriate for that stage in the game,
  instead of a late-game team
* Merson and Moraga Gym leaders now wait for a button press before beginning
  the battle
* Torenia City celebrity and Route 53 free sample man now wait for a button
  press before closing the dialogue boxes
* Missing NPC in Botan City is now reachable by the player
* Shroomish line can now learn Sludge Bomb via TM, and Breloom can now learn
  Rock Slide and Iron Tail via TM
* Breloom can now learn Cut via HM
* Bronzor can now learn Iron Head via TM
* Metagross cannot learn Fire Punch via TM any longer
* Accuracy and effect accuracy calculations are now exact, devoid of rounding
  errors and up to late gen standards
* Focus Band now has a 10% chance of triggering (was 11.71875%)
* King's Rock now behaves as expected and has a 10% chance of triggering
* BrightPowder, Hustle and CompoundEyes' accuracy modifiers now apply
  multiplicatively as expected (instead of additively)
* Leftovers now triggers only once per turn (broken in previous build)
* Fixed Power Herb's description

Version 0.94, build 0206 (12 July 2017):
* Trainer in Route 69 now faces the player, not the woods
* Rhyperior now learns Dragon Dance via happiness tutor; Head Smash can now be
  taught via move relearner
* Metronome should no longer crash the game when going first
* Metronome can now select a move the user already has
* Trace should now work properly and not crash the game
* Slight improvements in randomness handling for critical hits

Version 0.94, build 0205 (11 July 2017):
* Route 86 gate's door now takes you to the proper location
* Magnemite can now learn Iron Head via TM
* Blissey can now learn Blizzard, Razor Leaf, Tri Attack, Void Sphere and Zap
  Cannon via TM
* Fixed abilities that trigger when the Pokemon is sent out (broken in
  previous build)
* Moves that increase two stats by one stage each now play their animation only
  once (broken in previous build)
* Battle Tower tycoons now change based on the day of the week

Version 0.94, build 0204 (10 July 2017):
* NPC trainers no longer switch Pokemon unnecessarily often
* Milos Catacombs' side-scrolling area is now marked as a cave, not a route
* Fixed window placement in Battle Tower building
* Celebrity house in Torenia City is now accessible
* Oxalis City's Pokemart now sells Awakenings
* Raiwato battle now doesn't stop the background music upon ending
* Enemy Pokemon are now affected by entry hazards (Spikes, Lava Pool) when
  entering the field due to an AI-triggered switch
* Fixed a glitch with invalid HP values after capturing a Pokemon with a Shiny
  Ball (caused by DV changes)
* NPC trainers no longer attempt to use items they don't have
* Lava Pool cannot override other major status conditions anymore
* Accuracy and evasion now behave cumulatively (as in generation 3+ games)
* Intimidate now triggers Competitive
* Fixed bug where Solarbeam would deal 250 times the damage it should during
  rainy weather
* Hail and Sandstorm now also properly halve Solarbeam's damage
* Exp Share should no longer award double experience points
* Weezing can now learn Steel Eater via TM
* Natu cannot learn AncientPower via TM any longer
* Magnemite line can now learn Sunny Day and Explosion via TM, and Magneton can
  also learn Tri Attack and Iron Head (matching Magnezone)
* Totodile line can now learn Rain Dance via TM
* Baton Pass should no longer cause graphical glitches
* Crobat in Battle Tower now has its original moveset (including Aeroblast)
* Updated some Battle Tower and Battle Arcade sets to hold an Eviolite
* Battle Tower now restores consumed held items after exiting
* Retiring in the Battle Tower no longer resets the win streak
* Added an extra Gold Token in Phacelia City
* Play times of 1000 hours or more now show up correctly in the Continue screen
* Minor text, dialogue and scripting fixes
* Minor map updates
* Savefile patching now checks that the player is in a Pokemon Center

Version 0.94, build 0203 (26 June 2017):
* Fixed Varaneous's roaming location for players for whom it was stuck
* Battle Tower should now keep proper track of win streaks
* In-game trainers now switch more often (and more optimally) in battle
* Conversion2 no longer crashes when used after a move that would leave it
  without any valid types to choose from
* Hi Jump Kick now gets boosted by Reckless
* Fixed bug that would undo Aftermath's damage
* Synchronize now prints the correct message when inflicting a burn due to
  copying Flame Body
* Abilities no longer print a message when attempting to heal their user
  between turns while at maximum HP
* Magmortar can now learn Vaporize and Barrier via move reminder
* HP bars are no longer slanted (put on hold until they are no longer buggy)
* Last text line before battle of some gym leaders (Whitney, Bugsy, Sabrina)
  and the Saffron Dojo leader is now readable (waits for an A/B press)
* Prevented hacked-in invalid items from crashing the game when loaded
* Minor text and scripting fixes

Version 0.94, build 0202 (10 June 2017):
* Dusclops no longer tries to evolve into itself, and learns moves at the
  expected levels
* Swimmer in Route 78 cannot spot the player from land any longer
* Dusknoir sets added to Battle Tower and Battle Arcade
* Repel's description fixed (PokeMON -> Pokemon)
* Patch now detects zipped ROMs and empty savefiles

Version 0.94, build 0201 (7 June 2017):
* Pokemon shininess is now determined correctly (fixes bug introduced in 0200)
* Re-added the missing NPC in Haunted Mansion blocking the basement entrance
* Updated dex order to place Dusknoir after Dusclops
* Scyther can no longer learn Fire Punch via TM

Version 0.94, build 0200 (5 June 2017):
* Added Dusknoir to the game, replacing the unobtainable Carnivine
* Added Reaper Cloth as an obtainable item (item ball in Haunted Mansion)
* Fixed Light Ball event (Laurel Forest Pokemon-only area) so that it only
  gives one Light Ball and only when the player's Pokemon isn't holding an item
  (does not apply retroactively)
* Fixed stacks of 0 items in the Prison
* Updated Sylveon's entry to prevent text overflow on screen

Version 0.93, build 0198 (2 June 2017):
* Fixed crash when using Will-o-Wisp
* Removed guard in Saxifrage Prison that would completely block progress
* Fixed remaining glitch with HP bars when taking recoil damage
* Text fixes

Version 0.93, build 0197 (1 June 2017):
* The egg appraiser in Hayward City no longer gives infinite eggs
* Fixed sequence break that would let the player reach Phlox Town without going
  through the Naljo Ruins and Saxifrage
* Ensured that both items in the Goldenrod Mart basement are always obtainable
* Fixed potential glitch that would prevent some trainers from initiating
  battle with the player from a distance
* Item ball in Provincial Park can now also be picked up during the minigame
* Fixed visual glitch that would keep the text box open while healing in the
  Naljo Ruins oasis
* Fixed glitch that would cause a hole in the Naljo Ruins to remain hidden even
  after falling through it
* NPC text and Pokedex entries are now in metric units by default (imperial
  units can still be selected as an option)
* Fixed visual glitch with HP bars when a battle participant receives recoil
  damage
* Adjusted the heights and weights for Varaneous, Raiwato, Libabeel, Fambaco
  and Phancero to valid (metric) values
* Updated item description for Prz Guard
* Fixed a bug when calculating win streaks in the Battle Tower
* Blackjack now shows the correct winner
* Steel-type Pokemon can no longer be poisoned
* Kyogre now learns Ice Beam and Storm Front via TM
* Metang and Metagross now learn DynamicPunch via TM
* Various text fixes and updates

Version 0.93, build 0196 (26 May 2017):
* Eevee no longer causes a crash when it attempts to evolve
* New in-battle HUDs, and updated stats screen to match
* New GBC-only screen
* Shiny Pokemon now appear shiny when using a field move
* White Apricorns are now obtainable
* Trainers in Acania Gym now properly close their textboxes before making the
  gas disappear
* Gym leader in Owsauri now waits for the player to press A before starting the
  battle
* Coronet Stone as a reward in Battle Arcade replaced with Eviolite
* Battle Arcade reward prices updated
* Updated DV distributions for Battle Tower trainers
* Experimental Battle Tower tycoon crash fix
* Phancero can now learn Aerial Ace
* Some text changes and map fixes

Version 0.93, build 0194 (21 May 2017):
* Fixed crash when attempting to cancel out of some location-based evolutions
* NPCs now disappear when they should after defeating the Phlox Lab CEO
* Critical HP sound updated to gen 3+ version
* Eviolite implemented (not obtainable yet)
* Guts and Marvel Scale now work properly
* Sandstorm weather now raises the Special Defense of Rock-type Pokemon
* Minor fixes to weather conditions
* Charizard and Yanmega can now learn Aerial Ace
* Character customization adds arrows to indicate that more than four colors
  are available
* Text fixes

Version 0.93, build 0192 (18 May 2017):
* Fix crash in Naljo Ruins 2F/3F/4F
* Some text updates and changes

Version 0.93, build 0191 (16 May 2017):
* Fixed game-breaking issue where Prof. Ilk would not allow you to continue
* Steelix can now learn Rock Slide via TM

Version 0.93, build 0190 (14 May 2017):
* Boulders no longer crash and can be moved normally
* Fixed crash related to in-game NPC trades
* Blacking out to Phancero now behaves normally
* Some minor text fixes

Version 0.93, build 0189 (14 May 2017):
* Fixed bug when starting a new game that would completely block progress
* Some minor text fixes

Version 0.93, build 0188 (14 May 2017):
* Fixed some potential crashes in Goldenrod Pokecenter
* Koji now always faces the player when talking
* Pain Split doesn't work against foes in a semi-invulnerable state, such as
  flying or underground
* Early Bird prints a message when it takes effect
* Some text fixes

Version 0.93, build 0185 (11 May 2017):
* Fixed crashes in Castro Valley and Acania Docks
* Minor text fixes

Version 0.93, build 0184 (10 May 2017):
* Fixed crash introduced in the previous builds in the Route 67 PokeCenter
* Laurel Forest companion Pokemon flags are now properly cleared with sanity
  checks to prevent issues with bugged savefiles
* Moves that deal 1/3 of the damage dealt as recoil now deal at least 1 HP of
  recoil damage
* Pokedex entry for Misdreavus rewritten
* Fixed a sign in Route 85
* Dialogue/text fixes

Version 0.93, build 0183 (8 May 2017):
* Fixed crash introduced in the previous build in Phlox/Acqua Mines connection
* Added single-file patcher page (patcher_unified.htm) to package

Version 0.93, build 0182 (8 May 2017):
* Fixed crashes introduced in Hayward and Heath in the previous build
* Castro Valley's gym leader now faces you when talking
* Raised Thief's power to 60
* Corrected Glaceon's base Speed (now: 65)
* Expanded TM learnsets (Mewtwo can learn Thunderbolt, Breloom can learn
  ThunderPunch, Riolu and Lucario can learn Iron Tail)
* Pachisi in Botan now gives you 30 rolls
* Minor text and related fixes

Version 0.93, build 0181 (7 May 2017):
* Fixed Castro Gym crash
* Fixed bug that could cause untaken eggs to be overwritten
* Eggs no longer know Waterfall when hatched
* Yanma line can learn Surf via HM now
* Music is no longer bugged after hatching eggs in Laurel City
* Makuhita line now has the correct gender ratios
* Receiving a TM always shows the correct message and sound now
* Putting a statused Pokemon to sleep displays the correct failure message
* A few abilities (like Steadfast) now show the proper messages in battle

Version 0.93, build 0180 (28 April 2017):
* Battle Tower BP shop no longer crashes
* Salamence now learns Aerial Ace via TM
* Drifloon and Drifblim now learn the TMs for Psychic, Thunderbolt, Thunder and
  Shadow Ball
* Text fixes and minor optimizations in maps

Version 0.93, build 0179 (21 April 2017):
* Orphanage now works as intended
* Fixed box corruption for non-RTC flash carts
* Properly updated options in savefiles
* Text fixes

Version 0.93, build 0177 (18 April 2017):
* Fixed crash when using the Magnet Train
* Improved options menu
* Hold to mash is now optional and configurable
* Fixed Sitrus Berry's description
* Minor text fixes
* Removed an unnecessary reference to TPP

Version 0.93, build 0176 (14 April 2017):
* All Pokemon can learn Curse now via TM
* Pokerus working properly
* Fixed Bingo goal regarding money in bank
* A message appears when Pickup picks up some item
* Minor fixes related to Cute Charm
* Minor text/map fixes

Version 0.93, build 0175 (4 April 2017):
* April Fools keypad inversion undone
* Gold Token exchanges overhauled
* Minor text/map fixes

Version 0.93, build 0173 (1 April 2017):
* APRIL FOOLS: inverted keypad inputs (formerly stated as "Improved input
  system and button processing")
* Silk Tunnel warps fixed; stairs no longer lead to an unescapable black area
* Some text and minor map fixes

Version 0.93, build 0172 (31 March 2017):
* Fixed bug with mons in the Erratic experience group that would fall back to a
  low level when leveling up past 67
* Egg-hatching animations now appear as they should
* Lucario can now learn Counter via TM
* Crobat in stamina challenge now has Brave Bird instead of Aeroblast
* Some minor visual glitches with lava are now fixed
* Fixed some minor bugs with Levitate and Mold Breaker
* Attract now works in every case where it should
* Substitute doesn't affect contact abilities or Synchronize
* Map and text fixes
* Can't dig out of the E4
* Haunted Mansion stairs now take to the right place
* Soundproof's text no longer overflows the textbox

Version 0.93, build 0170 (21 March 2017):
* Fixed bug with savefile patch causing patched experience values to be
  incorrect

Version 0.93, build 0169 (21 March 2017):
* Vitamins no longer crash the game
* Attempting to print a box no longer crashes the game
* Player can now lose against the rival in the first batlte
* Tunod is walled off until the player has an appropriate number of badges
* Digging out of the ruins' roof now works properly
* Sprite fix in the Haunted Mansion dream sequence
* Added a guard to Route 34 gate
* Player cannot enter the Magikarp event with a full pack, thus preventing a
  potential softlock
* Varaneous roaming should now work properly
* Fixed issue when surfing through map borders
* Minor map and text fixes
* Gym leaders will now wait for the player to read all their text before
  beginning the battle
* Title screen menu music no longer glitchy
* Pachisi now plays music properly
* Slot machines now work correctly and don't enter long rock-dropping loops
* Crystal Bolt now hits through Lightningrod
* Levitate and Soundproof now print a message when they prevent damage
* Mold Breaker doesn't behave oddly with contact moves anymore
* Pickup now works as expected
* Fixed base stats for Banette, Dusclops, Koffing, Metang, Milotic and Numel
* Fixed experience groups for Aron, Drifloon, Feebas and Swablu (and their
  evolutions); also added save patching to correct exp points for already owned
  mons in those families
* Rare Candies can now revive fainted mons
* Fixed text issue with Silver ("Leader Silver", not "Silver Leader")
* Box naming screen now shows the proper icon

Version 0.93, build 0167 (18 March 2017):
* Fix crash introduced in previous build when a level 100 Pokemon earns any
  experience points
* Adjusted Rayquaza's base Speed to match its true value

Version 0.93, build 0166 (18 March 2017):
* Fixed base stats for Aggron, Bagon, Glaceon, Gliscor and Lairon
* Solved bug when reaching mining level 100
* Some minor map changes/fixes
* Some learnsets fixed
* RTC bug preventing apricorn pick-up actually fixed now
* Fury Cutter can only double damage twice (before update: 4 times)
* Compound Eyes working as intended
* Can't mine windows any longer
* Moved some NPCs blocking the path to Pokemon Center nurses
* Various battle engine minor fixes
* 100% effect chances are now truly 100%, not 99.6%
* Pain Split no longer causes a visual glitch when used
* Some AI improvements to prevent complete AI stupidity
* Pokemon now receive stat experience even if they are at level 100
* Stats are recalculated after every battle (so stat experience is applied
  immediately)

Version 0.93, build 0164 (7 March 2017):
* Added wild Pokemon to Merson Cave, Tunod Waterway, Route 87 and other areas
* Added Swagger TM, replacing Fire Blast TM item (and added a savefile patch
  to restore the item ball if it was already picked up)
* Some changes to the RNG used for some events
* Attempt to fix the calendar/date system bugs that cause apricorns not to
  appear after a new month rolls over
* Torenia Pachisi board tiles now do what they say they do
* Routes 47 and 48 now should behave properly with regards to the bike
* Fixed a small potential bug with Spite
* Changed movement pattern of an NPC in the Pokemon Center in Goldenrod
* Minor changes to one of the possible player overworld sprites
* SELECT can be used to sort items in the PC

Version 0.93, build 0161 (1 March 2017):
* Fixed savefile patcher (causing issues with invalid savefiles and the option
  to reset the Caterpie event flags)
* Added an option to restore the Iron Head TM item ball if it had already been
  picked up
* Lowered Milos encounter rates
* Undefeated Gym leaders are now blacked out in the trainer card

Version 0.93, build 0160 (28 February 2017):
* Fix game-breaking bug in Phlox Lab
* Holding START to skip text works better

Version 0.93, build 0159 (27 February 2017):
* Fixed the crash on Route 86
* Added Iron Head TM
* Some text fixes
* Added encounters to route 51
* Minor scripting fixes
* Fixed the Hall of Fame
* Bike music fades properly
* TM learnset fixes (Slugma, Eevee and Larvitar lines learn Curse; Onix learns
  Rollout)
* Holding START inside text boxes causes the text to advance rapidly

Version 0.93, build 0158 (26 February 2017):
* Fixed Blissey's overworld sprite
* Pokedex number now shows up correctly in the Hall of Fame
* Oak's Pokedex rating removed (will be replaced later)
* Various map fixes and improvements, including text fixes
* Savefile patching gives a one-time chance to fix the Caterpie event flags
* Castro Gym doesn't prevent battling other trainers again anymore (note that
  this bug is unfixable for players who have already reached that gym in their
  current savefiles)
* Altaria now has correct types
* Ho-Oh's name is now spelled properly
* Stats screen page 4 now works as intended

Version 0.93, build 0156 (20 February 2017):
* Fixed genders (broken in last build)
* Fixed incorrect item in Gold Token shop in Spurge Mart
* Minor map and bug fixes

Version 0.93, build 0155 (18 February 2017):
* Magikarp Caverns warp works properly now; the quest can be finished for real
* Replaced the logo in the opening with the proper colorful version
* Some audio fixes/improvements
* Minor text fixes in a few places

Version 0.93, build 0154 (18 February 2017):
* Magikarp Caverns quest can be completed again
* Raichu can learn Dig
* Ball making now gives experience properly
* Various fixes with prison doors
* Mareep's colors were slightly updated

Version 0.93, build 0153 (17 February 2017):
* Fixed bug in Laurel Lab when having no fossils in hand
* Fixed bug when reviving a fossil without any room in party or box
* Exiting the Haunted Mansion is now possible again
* Added missing Spurge City signpost
* Magikarp Caverns quest no longer crashes the game
* Poison works as it should in the overworld

Version 0.93, build 0152 (16 February 2017):
* Hotfix adding a slower timer speed so the 3DS VC can run the game properly

Version 0.93, build 0151 (16 February 2017):
* Major bug fix release, most known bugs fixed
* Battle Tower supposedly working
* Added shiny apricorns at random in the overworld
* Changed credits to a less serious and more adequate version
* Shiny Balls preserve the caught Pokemon's ability
* Several sprite/picture updates
* Debug features to reset the clock at start (to replace the noRTC patch)
* RTC working properly
* Moveset reviews and changes
* Broken logos at the start replaced by our own logo
* Rewrote Laurel Forest Pokemon-only area

Version 0.92, build 0145 (date unknown):
* Multiple patches; features unknown

Version 0.91, build 0144 (22 December 2016):
* Initial leaked version

About us
********

    ____        _       __                  ____
   / __ \____ _(_)___  / /_  ____ _      __/ __ \___ _   _______
  / /_/ / __ `/ / __ \/ __ \/ __ \ | /| / / / / / _ \ | / / ___/
 / _, _/ /_/ / / / / / /_/ / /_/ / |/ |/ / /_/ /  __/ |/ (__  )
/_/ |_|\__,_/_/_/ /_/_.___/\____/|__/|__/_____/\___/|___/____/

As you may or may not know, the leakers were looking for people who would be
able to update the game, fix bugs, introduce new features, and so on. We
assembled a team out of a few interested people, various developers who came
from 4chan and were interested, and just people who heard about the project and
wanted to join in, and we contacted the leakers offering to handle the project
from now on; they accepted our offer, and gave us the private key they used to
sign the leaked ROM and the credentials for the email they had created and
posted on the old README (prism-distrib@sigaint.org). (Sadly, we have not been
able to access the email account. UPDATE: sigaint.org is down, so accessing
that email is impossible now.)

So let this be one of the few ROM hacks to be handled by three distinct teams
at different times. We're RainbowDevs, and we're going to keep developing this
game and releasing updates from now on.

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