Facings: ; 4049
	dw Facing00
	dw Facing01
	dw Facing02
	dw Facing03
	dw Facing04
	dw Facing05
	dw Facing06
	dw Facing07
	dw Facing08
	dw Facing09
	dw Facing10
	dw Facing11
	dw Facing12
	dw Facing13
	dw Facing14
	dw Facing15
	dw FacingFishDown1
	dw FacingFishUp1
	dw FacingFishLeft1
	dw FacingFishRight1
	dw Facing20
	dw Facing21
	dw Facing22
	dw Facing23
	dw Facing24
	dw Facing25
	dw Facing26
	dw Facing27
	dw Facing28
	dw Facing29
	dw Facing30
	dw Facing31
	dw FacingFishDown2
	dw FacingFishUp2
	dw FacingFishLeft2
	dw FacingFishRight2
	dw FacingSnow1
	dw FacingSnow2
FacingsEnd: dw 0

NUM_FACINGS EQU (FacingsEnd - Facings) / 2


; Tables used as a reference to transform OAM data.

; Format:
;	db y, x, attributes, tile index

; Attributes:
X_FLIP    EQU 1 << OAM_X_FLIP
Y_FLIP    EQU 1 << OAM_Y_FLIP
BEHIND_BG EQU 1 << OAM_PRIORITY


Facing00:
Facing02:
Facing24:
Facing26: ; standing down
	db 4 ; #
	db  0,  0, 0, $00
	db  0,  8, 0, $01
	db  8,  0, 2, $02
	db  8,  8, 2, $03

Facing01: ; walking down 1
	db 4 ; #
	db  0,  0, 0, $80
	db  0,  8, 0, $81
	db  8,  0, 2, $82
	db  8,  8, 2, $83

Facing03: ; walking down 2
	db 4 ; #
	db  0,  8, X_FLIP, $80
	db  0,  0, X_FLIP, $81
	db  8,  8, 2 | X_FLIP, $82
	db  8,  0, 2 | X_FLIP, $83

Facing04:
Facing06: ; standing up
	db 4 ; #
	db  0,  0, 0, $04
	db  0,  8, 0, $05
	db  8,  0, 2, $06
	db  8,  8, 2, $07

Facing05: ; walking up 1
	db 4 ; #
	db  0,  0, 0, $84
	db  0,  8, 0, $85
	db  8,  0, 2, $86
	db  8,  8, 2, $87

Facing07: ; walking up 2
	db 4 ; #
	db  0,  8, X_FLIP, $84
	db  0,  0, X_FLIP, $85
	db  8,  8, 2 | X_FLIP, $86
	db  8,  0, 2 | X_FLIP, $87

Facing08:
Facing10: ; standing left
	db 4 ; #
	db  0,  0, 0, $08
	db  0,  8, 0, $09
	db  8,  0, 2, $0a
	db  8,  8, 2, $0b

Facing12:
Facing14: ; standing right
	db 4 ; #
	db  0,  8, X_FLIP, $08
	db  0,  0, X_FLIP, $09
	db  8,  8, 2 | X_FLIP, $0a
	db  8,  0, 2 | X_FLIP, $0b

Facing09:
Facing11: ; walking left
	db 4 ; #
	db  0,  0, 0, $88
	db  0,  8, 0, $89
	db  8,  0, 2, $8a
	db  8,  8, 2, $8b

Facing13:
Facing15: ; walking right
	db 4 ; #
	db  0,  8, X_FLIP, $88
	db  0,  0, X_FLIP, $89
	db  8,  8, 2 | X_FLIP, $8a
	db  8,  0, 2 | X_FLIP, $8b

Facing16: ; fishing down
	db 5 ; #
	db  0,  0, 0, $00
	db  0,  8, 0, $01
	db  8,  0, 2, $02
	db  8,  8, 2, $03
	db 16,  0, 4, $fc

Facing17: ; fishing up
	db 5 ; #
	db  0,  0, 0, $04
	db  0,  8, 0, $05
	db  8,  0, 2, $06
	db  8,  8, 2, $07
	db -8,  0, 4, $fc

Facing18: ; fishing left
	db 5 ; #
	db  0,  0, 0, $08
	db  0,  8, 0, $09
	db  8,  0, 2, $0a
	db  8,  8, 2, $0b
	db  5, -8, 4 | X_FLIP, $fd

Facing19: ; fishing right
	db 5 ; #
	db  0,  8, X_FLIP, $08
	db  0,  0, X_FLIP, $09
	db  8,  8, 2 | X_FLIP, $0a
	db  8,  0, 2 | X_FLIP, $0b
	db  5, 16, 4, $fd

Facing20: ; emote
	db 4 ; #
	db  0,  0, 4, $f8
	db  0,  8, 4, $f9
	db  8,  0, 4, $fa
	db  8,  8, 4, $fb

Facing21: ; shadow
	db 2 ; #
	db  0,  0, 4, $fc
	db  0,  8, 4 | X_FLIP, $fc

Facing23: ; big snorlax or lapras doll
	db 16 ; #
	db  0,  0, 0, $00
	db  0,  8, 0, $01
	db  8,  0, 0, $02
	db  8,  8, 0, $03
	db 16,  0, 0, $04
	db 16,  8, 0, $05
	db 24,  0, 0, $06
	db 24,  8, 0, $07
	db  0, 24, X_FLIP, $00
	db  0, 16, X_FLIP, $01
	db  8, 24, X_FLIP, $02
	db  8, 16, X_FLIP, $03
	db 16, 24, X_FLIP, $04
	db 16, 16, X_FLIP, $05
	db 24, 24, X_FLIP, $06
	db 24, 16, X_FLIP, $07

Facing25: ; 41e4
	db 4 ; #
	db  0,  0, 0, $04
	db  0,  8, 0, $05
	db  8,  0, 0, $06
	db  8,  8, 0, $07

Facing27: ; 41f5
	db 4 ; #
	db  0,  8, X_FLIP, $04
	db  0,  0, X_FLIP, $05
	db  8,  8, X_FLIP, $06
	db  8,  0, X_FLIP, $07

Facing22: ; big doll other than snorlax or lapras
	db 14 ; #
	db  0,  0, 0, $00
	db  0,  8, 0, $01
	db  8,  0, 0, $04
	db  8,  8, 0, $05
	db 16,  8, 0, $07
	db 24,  8, 0, $0a
	db  0, 24, 0, $03
	db  0, 16, 0, $02
	db  8, 24, X_FLIP, $02
	db  8, 16, 0, $06
	db 16, 24, 0, $09
	db 16, 16, 0, $08
	db 24, 24, X_FLIP, $04
	db 24, 16, 0, $0b

Facing28: ; boulder dust 1
	db 4 ; #
	db  0,  0, 4, $fe
	db  0,  8, 4, $fe
	db  8,  0, 4, $fe
	db  8,  8, 4, $fe

Facing29: ; boulder dust 2
	db 4 ; #
	db  0,  0, 4, $ff
	db  0,  8, 4, $ff
	db  8,  0, 4, $ff
	db  8,  8, 4, $ff

Facing30: ; 4261
	db 2 ; #
	db  8,  0, 4, $fe
	db  8,  8, 4 | X_FLIP, $fe

Facing31: ; 426a
	db 2 ; #
	db  9, -1, 4, $fe
	db  9,  9, 4 | X_FLIP, $fe

FacingSnow1: ; 4261
	db 2 ; #
	db  8,  0, 4, $ff
	db  8,  8, 4 | X_FLIP, $ff

FacingSnow2: ; 426a
	db 2 ; #
	db  9, -1, 4, $ff
	db  9,  9, 4 | X_FLIP, $ff

FacingFishDown1
; Facing down, frame 1
	db 6
	db  0, 0, 0, $00
	db  0, 8, 0, $01
	db  8, 0, 0, $02
	db  8, 8, 0, $03
	db -8, 0, 0, $7c
	db -8, 8, 0, $7d

FacingFishDown2
; Facing down, frame 2
	db 6
	db  0, 0, 0, $80
	db  0, 8, 0, $81
	db  8, 0, 0, $82
	db  8, 8, 0, $83
	db 16, 0, Y_FLIP, $7c
	db 16, 8, Y_FLIP, $7d

FacingFishUp1
; Facing up, frame 1
	db 5
	db  0, 0, 0, $04
	db  0, 8, 0, $05
	db  8, 0, 0, $06
	db  8, 8, 0, $07
	db -8, 0, 0, $7e

FacingFishUp2
; Facing up, frame 2
	db 5
	db  0, 0, 0, $84
	db  0, 8, 0, $85
	db  8, 0, 0, $86
	db  8, 8, 0, $87
	db -8, 0, 0, $7c

FacingFishLeft1
; Facing left, frame 1
	db 6
	db  0, 0, 0, $08
	db  0, 8, 0, $09
	db  8, 0, 0, $0a
	db  8, 8, 0, $0b
	db -8, 0, X_FLIP, $7d
	db -8, 8, X_FLIP, $7c

FacingFishLeft2
; Facing left, frame 2
	db 5
	db  0,  0, 0, $88
	db  0,  8, 0, $89
	db  8,  0, 0, $8a
	db  8,  8, 0, $8b
	db  0, -8, 0, $7f

FacingFishRight1
; Facing left, frame 1
	db 6
	db  0, 0, X_FLIP, $09
	db  0, 8, X_FLIP, $08
	db  8, 0, X_FLIP, $0b
	db  8, 8, X_FLIP, $0a
	db -8, 0, 0, $7c
	db -8, 8, 0, $7d

FacingFishRight2
; Facing left, frame 2
	db 5
	db  0,  0, X_FLIP, $89
	db  0,  8, X_FLIP, $88
	db  8,  0, X_FLIP, $8b
	db  8,  8, X_FLIP, $8a
	db  0, 16, X_FLIP, $7f
