ElevatorText::
	ctxt "Which floor?"
	done

Text_RepelWoreOff::
	ctxt "Repel's effect"
	line "wore off."
	done

UseAnotherRepelText::
	ctxt ""
	para "Use another?"
	done

UseWhichRepelText::
	ctxt "Use which Repel?"
	done

Text_FoundHiddenItem::
	ctxt "<PLAYER> found"
	line "<STRBF3>!"
	done

Text_NoSpaceForHiddenItem::
	ctxt "But <PLAYER> has"
	line "no space left<...>"
	done

HallOfFame_SavingText::
	text "SAVING RECORD<...>"
	line "DON'T TURN OFF!"
	done

NoCoinsText::
	ctxt "You have no coins."
	prompt

NoCoinCaseText::
	ctxt "You don't have a"
	line "Coin Case."
	prompt

NPC_ConnectCableText::
	ctxt "OK, connect the"
	line "Game Link Cable."
	prompt

NPC_Traded::
	ctxt "<PLAYER> traded"
	line "<MINB> for"
	cont "<STRBF2>."
	done

NPC_TradeIntro1::
	ctxt "I collect #mon."
	line "Do you have"
	cont "<STRBF1>?"

	para "Want to trade it"
	line "for my <STRBF2>?"
	done

NPC_TradeCancel1::
	ctxt "You don't want to"
	line "trade? Aww…"
	done

NPC_TradeWrong1::
	ctxt "Huh? That's not"
	line "<STRBF1>."
	cont "What a letdown…"
	done

NPC_TradeComplete1::
	ctxt "Yay! I got myself"
	line "<STRBF1>!"
	cont "Thanks!"
	done

NPC_TradeAfter1::
	ctxt "Hi, how's my old"
	line "<STRBF2> doing?"
	done

NPC_TradeIntro2::
	ctxt "Hi, I'm looking"
	line "for this #mon."

	para "If you have"
	line "<STRBF1>, would"

	para "you trade it for"
	line "my <STRBF2>?"
	done

NPC_TradeCancel2::
	ctxt "You don't have one?"

	para "Gee, that's really"
	line "disappointing…"
	done

NPC_TradeWrong2::
	ctxt "You don't have"
	line "<STRBF1>? That's"
	cont "too bad, then."
	done

NPC_TradeComplete2::
	ctxt "Great! Thank you!"

	para "I finally got"
	line "<STRBF1>."
	done

NPC_TradeAfter2::
	ctxt "Trading is so odd<...>"

	para "I still have a lot"
	line "to learn about it."
	done

_WelcomeToSpurgeATMText::
	ctxt "Welcome to the"
	line "Spurge Bank ATM."
	prompt

_SpurgeBankExplanationText::
	ctxt "We offer direct"
	line "deposit of battle"
	cont "winnings."

	para "If enabled, up to"
	line "25 percent of the"

	para "money you win in"
	line "battle will be"

	para "automatically sent"
	line "to your account."

	para "But first, let's"
	line "set up an account."

	para "Would you like to"
	line "enable direct"
	
	para "deposit for your"
	line "account?"
	done

_DirectDepositingHasBeenEnDisabledText::
	ctxt "Direct depositing"
	line "has been <STRBF2>abled."
	prompt

_BankAccountHasBeenCreatedText::
	ctxt "Your account has"
	line "been created."
	prompt

_SpurgeBankWhatWouldYouLikeToDoText::
	ctxt "What would you"
	line "like to do?"
	done

_TransactionCompletedText::
	ctxt "Transaction"
	line "completed."
	done

_TransactionCancelledText::
	ctxt "Transaction"
	line "cancelled."
	prompt

_HowMuchDoYouWantToDepositText::
	ctxt "How much do you"
	line "want to deposit?"
	done

_HowMuchDoYouWantToWithdrawText::
	ctxt "How much do you"
	line "want to withdraw?"
	done

_YouDontHaveThatMuchMoneyText::
	ctxt "You don't have"
	line "enough money in."
	cont "your wallet."
	prompt

_WouldExceedBankAccountLimitText::
	ctxt "You'd exceed your"
	line "bank account limit"
	cont "if you deposited"
	cont "this much."
	prompt

_CantDepositNothingText::
	ctxt "You can't deposit"
	line "nothing."
	prompt

_CantWithdrawNothingText::
	ctxt "You can't withdraw"
	line "nothing."
	prompt

_DontHaveEnoughMoneyInAccountText::
	ctxt "You don't have"
	line "enough money in"
	cont "your account."
	prompt

_NotEnoughRoomInWalletText::
	ctxt "You don't have"
	line "enough room in"
	cont "your wallet for"
	cont "the requested"
	cont "amount."
	prompt

_AskEnableDirectDepositingText::
	ctxt "Do you want to"
	line "enable direct"
	cont "depositing?"
	done

_DirectDepositingQuickExplanationText::
	ctxt "25 percent of the"
	line "money you earn in"
	
	para "battles will be"
	line "automatically"
	cont "deposited."
	prompt

_LoggingOutText::
	ctxt "Logging out<...>"
	done

DaycareChick_Intro::
	ctxt "What's happening?"

	para "I am the cool Day"
	line "Care Chick!"

	para "Need me to raise"
	line "a #mon for you?"
	done

DaycareChick_Egg::
	ctxt "What's happening?"

	para "I am the The Day"
	line "Care Chick!"

	para "Did you know?"

	para "Sometimes if you"
	line "leave two #mon"
	cont "together, an egg"
	cont "will appear!"

	para "Fascinating, huh?"

	para "So want me to"
	line "raise one of your"
	cont "#mon?"
	done

DaycareDude_Intro::
	ctxt "Hey man."

	para "It's me, the"
	line "Day Care Dude."

	para "Wanna let me raise"
	line "a #mon for you?"
	done

DaycareDude_Egg::
	ctxt "It's me, the"
	line "Day Care Dude!"

	para "Did you know that"
	line "if two #mon are"
	cont "left alone, an"
	cont "egg will appear!"

	para "Miracle of nature!"

	para "Should I raise a"
	line "#mon for you?"
	done

Daycare_WhichOne::
	ctxt "What should I"
	line "raise for you?"
	prompt

Daycare_JustOneMon::
	ctxt "Oh? But you have"
	line "just one #mon."
	prompt

Daycare_CantAcceptEgg::
	ctxt "Sorry, but I can't"
	line "accept an egg."
	prompt

Daycare_CantAcceptThis::
	ctxt "Sorry, but I can't"
	line "accept this"
	cont "#mon."
	prompt

Daycare_LastHealthyMon::
	ctxt "If you give me"
	line "that, what will"
	cont "you battle with?"
	prompt

Daycare_OK::
	ctxt "OK. I'll raise"
	line "your <STRBF1>."
	prompt

Daycare_ComeBackLater::
	ctxt "Come back for it"
	line "later."
	done

Daycare_Geniuses::
	ctxt "Are we geniuses or"
	line "what? Want to see"
	cont "your <STRBF1>?"
	done

Daycare_AskRetrieve::
	ctxt "Your <STRBF1>"
	line "has grown a lot."

	para "By level, it's"
	line "grown by @"
	deciram wStringBuffer2 + 1, 1, 3
	ctxt "."

	para "If you want your"
	line "#mon back, it"
	cont "will cost ¥@"
	deciram wStringBuffer2 + 2, 3, 4
	ctxt "."
	done

Daycare_HeresYourMon::
	ctxt "Perfect! Here's"
	line "your #mon."
	prompt

Daycare_GotBack::
	ctxt "<PLAYER> got back"
	line "<STRBF1>."
	prompt

Daycare_BackAlready::
	ctxt "Huh? Back already?"
	line "Your <STRBF1>"
	para "needs a little"
	line "more time with us."

	para "If you want your"
	line "#mon back, it"
	cont "will cost ¥100."
	done

Daycare_PartyFull::
	ctxt "You have no room"
	line "for it."
	prompt

Daycare_NoMoney::
	ctxt "You don't have"
	line "enough money."
	prompt

Daycare_FineThen::
	ctxt "Oh, fine then."
	prompt

Daycare_ComeAgain::
	ctxt "Come again."
	done

DayCare_ChickFoundEgg::
	ctxt "Hey, guess what we"
	line "found in the"
	cont "garden?"
	
	para "That's right!"
	
	para "We found an Egg!"
	
	para "You should take a"
	line "look outside for"
	cont "yourself!"
	done

DayCare_DudeFoundEgg::
	ctxt "It's amazing!"
	
	para "Right in the"
	line "garden, we found"
	cont "an Egg!"
	
	para "It just suddenly"
	line "appeared like"
	
	para "that out of"
	line "nowhere!"
	
	para "Just see for"
	line "yourself!"
	done

Daycare_NotYet::
	ctxt "Not yet<...>"
	done

DaycareEgg_Intro::
	ctxt "Wow, it's an Egg!"

	para "Do you want to"
	line "take it?"
	done

DaycareEgg_Received::
	ctxt "<PLAYER> received"
	line "the Egg!"
	done

DaycareEgg_KeepIt::
	ctxt "The Egg was left"
	line "for the Day Care"
	cont "Couple to pick up."
	done

DoYouWantToLeaveItAsIsText::
	ctxt "Do you want to"
	line "leave the Egg"
	cont "for the Day Care"
	cont "Couple?"
	done
	
EggWasLeftToBeText::
	ctxt "The Egg was left"
	line "in the garden."
	done

DaycareEgg_PartyFull::
	ctxt "You have no room"
	line "in your party."
	cont "Come back later."
	done

FoundTMText::
	ctxt "<PLAYER> found"
	line "<STRBF3>!"
	done

ReceivedTMText::
	ctxt "<PLAYER> received"
	line "<STRBF3>!"
	done

AddedTMText::
	ctxt "<PLAYER> added <STRBF3>"
	line "to the TM Case!"
	done

TMCaseFullText::
	ctxt "But <PLAYER>"
	line "already has a"
	cont "<STRBF3>!"
	done

PokemonLessLikelyToAppearText::
	ctxt "Wild #mon are"
	line "less likely to"
	cont "appear."
	prompt

PokemonWillAppearAsNormal_WhiteFluteText::
	ctxt "The effects of the"
	line "Black Flute have"
	cont "subsided."

	para "Wild #mon will"
	line "now appear as"
	cont "normal."
	prompt

PokemonWillAppearAsNormal_BlackFluteText::
	ctxt "The effects of the"
	line "White Flute have"
	cont "subsided."

	para "Wild #mon will"
	line "now appear as"
	cont "normal."
	prompt

PokemonMoreLikelyToAppearText::
	ctxt "Wild #mon are"
	line "more likely to"
	cont "appear."
	prompt

PokemonUnaffectedByFluteText::
	ctxt "The wild #mon"
	line "were unaffected by"
	cont "the flute's"
	cont "melody<...>"
	prompt

_UsedSurfText::
	ctxt "<STRBF2> used"
	line "Surf!"
	done

_CantSurfText::
	ctxt "You can't use"
	line "Surf here."
	prompt

_AlreadySurfingText::
	ctxt "You're already"
	line "surfing."
	prompt

AskSurfText::
	ctxt "The water is calm."
	line "Want to Surf?"
	done

UsedDigText::
	ctxt "<STRBF2> used"
	line "Dig!"
	done

UsedRopeText::
	ctxt "<PLAYER> used an"
	line "Escape Rope."
	done

FailDigText::
	ctxt "You can't use"
	line "that here."
	done

FailTeleportText::
	ctxt "You can't use"
	line "that here."

	para ""
	done

StrengthText::
	ctxt "<STRBF1> can"
	line "move boulders."
	done

AskStrength::
	ctxt "A #mon may be"
	line "able to move this."

	para "Want to use"
	line "Strength?"
	done

AlreadyUsedStrength::
	ctxt "Boulders may now"
	line "be moved!"
	done

DontMeetStrengthRequirements::
	ctxt "A #mon may be"
	line "able to move this."
	done

_HeadbuttText::
	ctxt "<STRBF2> did a"
	line "Headbutt!"
	prompt

HeadbuttFailText::
	ctxt "Nope. Nothing…"
	done

AskHeadbutt::
	ctxt "A #mon could be"
	line "in this tree."

	para "Want to Headbutt"
	line "it?"
	done

RockSmashText::
	ctxt "<STRBF2> used"
	line "Rock Smash!"
	prompt

FarText_BreakableRock_NoHM::
	ctxt "Maybe a #mon"
	line "can break this."
	done

FarText_BreakableRock_HasHM::
	ctxt "This rock looks"
	line "breakable."

	para "Want to use"
	line "Rock Smash?"
	done

Fishing_Bite::
	ctxt "Oh!"
	line "A bite!"
	prompt

Fishing_Nope::
	ctxt "Not even a nibble!"
	prompt

Bike_CantGetOff::
	ctxt "You can't get off"
	line "here!"
	done

Bike_GotOn::
	ctxt "<PLAYER> got on the"
	line "<STRBF2>."
	done

Bike_GotOff::
	ctxt "<PLAYER> got off"
	line "the <STRBF2>."
	done

AskCutText::
	ctxt "Oh, this tree"
	line "can be cut!"

	para "Want to use Cut?"
	done

CantCutText::
	ctxt "Oh, this tree"
	line "can be cut!"
	done

FoundItemTextPlural::
	ctxt "<PLAYER> found @"
	deciram wItemQuantityChangeBuffer, 1, 2
	ctxt ""
	line "<STRBF3>."
	done

ItemBall_FoundItem::
	ctxt "<PLAYER> found"
	line "<STRBF3>!"
	done

ItemBall_BagFull::
	ctxt "But <PLAYER> can't"
	line "carry any more"
	cont "items."
	done

MonFoundItemText::
	ctxt "<STRBF2> found "
	line "<STRBF3>!"
	done

MonFoundItemTextPlural::
	ctxt "<STRBF2> found @"
	deciram wItemQuantityChangeBuffer, 1, 2
	ctxt ""
	line "<STRBF3>."
	done

MonCantCarryAnyMoreItems::
	ctxt "But <STRBF2> can't"
	line "carry any more"
	cont "items."
	done

FoundTMContainingMoveText::
	ctxt "<PLAYER> found <STRBF1>"
	line "<STRBF3>!"
	done

PutTMInTMPocketText::
	ctxt "<PLAYER> put the"
	line "<STRBF1> in the"
	cont "TM Pocket."
	done

ButPlayerHasTMAlreadyText::
	ctxt "But <PLAYER> has"
	line "a <STRBF1> already."
	done

WhiteoutText::
	ctxt "<PLAYER> is out of"
	line "useable #mon!"
	prompt

PaidToWinnerText::
	ctxt "<PLAYER> paid"
	line "¥@"
	deciram hMoneyTemp, 3, 6
	ctxt " to the"
	cont "winner…"
	done

PanickedAndDroppedText::
	ctxt "<PLAYER> panicked"
	line "and dropped"
	cont "¥@"
	deciram hMoneyTemp, 3, 6
	ctxt "…"
	done

FinishWhiteOutText::
	text ""
	para "<......> <......> <......>"
	line "<......> <......> <......>"

	para "<PLAYER> whited"
	line "out!"
	sdone

Tokenfinder_Yes::
	ctxt "Yes! Tokenfinder"
	line "indicates there's"
	cont "an item nearby."
	prompt

Tokenfinder_No::
	ctxt "Nope! Tokenfinder"
	line "isn't responding."
	prompt

SweetScentText::
	ctxt "<STRBF3> used"
	line "Sweet Scent!"
	sdone

SweetScentNothingHere::
	ctxt "Looks like there's"
	line "nothing here<...>"
	done

SacredAshText::
	ctxt "<PLAYER>'s #mon"
	line "were all healed!"
	done

Text_AnEGGCantHoldAnItem::
	ctxt "An Egg can't hold"
	line "an item."
	prompt

Pack_NoItems::
	ctxt "No items."
	done

Pack_AskTossQty::
	ctxt "Throw away how"
	line "many?"
	done

Pack_ConfirmToss::
	ctxt "Throw away @"
	deciram wItemQuantityChangeBuffer, 1, 2
	ctxt ""
	line "<STRBF2>(s)?"
	done

Pack_Tossed::
	ctxt "Threw away"
	line "<STRBF2>(s)."
	prompt

Text_YouDontHaveAPkmn::
	ctxt "You don't have a"
	line "#mon!"
	prompt

Pack_RegisteredItem::
	ctxt "Registered the"
	line "<STRBF2>."
	prompt

Pack_CantRegister::
	ctxt "You can't register"
	line "that item."
	prompt

Pack_MoveWhere::
	ctxt "Where should this"
	line "be moved to?"
	done

Text_Empty::
	text ""
	done

Text_YouCantUseItInABattle::
	ctxt "You can't use it"
	line "in a battle."
	prompt

Battle_UsersStatText::
	ctxt "<USER>'s"
	line "<STRBF2>"
	done

Battle_WayUpText::
	ctxt ""
	cont "rose sharply!"
	prompt

Text_RoseDrastically::
	ctxt ""
	cont "rose drastically!"
	prompt

Battle_RoseText::
	ctxt " rose!"
	prompt

Battle_TargetsStatText::
	text "<TARGET>'s"
	line "<STRBF2>"
	done

Battle_HarshlyFellText::
	ctxt ""
	cont "harshly fell!"
	prompt

Text_SeverelyFell::
	ctxt ""
	cont "severely fell!"
	prompt

Battle_FellText::
	ctxt " fell!"
	prompt

Battle_UserText::
	text "<USER>"
	done

Battle_SolarbeamText::
	ctxt ""
	line "took in sunlight!"
	prompt

Battle_SkullBashText::
	ctxt ""
	line "lowered its head!"
	prompt

Battle_SkyAttackText::
	ctxt ""
	line "is glowing!"
	prompt

Battle_FlyText::
	ctxt ""
	line "flew up high!"
	prompt

Battle_DigText::
	ctxt ""
	line "dug a hole!"
	prompt

_ActorNameText::
	ctxt "<USER>"
	line "used "
	done

_UsedInsteadText::
	ctxt "instead,"
	cont "@"

; fallthrough
_MoveNameText::
	text "<STRBF2>!"
	done

Breeding_Huh::
	text "Huh?"
	para ""
	done

Breeding_EggHatched::
	ctxt "<STRBF1> came"
	line "out of its egg!"
	done

Breeding_AskNickname::
	ctxt "Give a nickname to"
	line "<STRBF1>?"
	done

Breeding_LeftWithDude::
	ctxt "It's @"
	text_from_ram wBreedMon2Nick
	ctxt ""
	line "that was left with"
	cont "the Day-Care Dude."
	done

Breeding_LeftWithChick::
	ctxt "It's @"
	text_from_ram wBreedMon1
	ctxt ""
	line "that was left with"
	para "the Day-Care"
	line "Chick."
	done

BreedingCompat_Alone::
	ctxt "It's brimming with"
	line "energy."
	prompt

BreedingCompat_Incompatible::
	ctxt "It has no interest"
	line "in <STRBF1>."
	prompt

BreedingCompat_High::
	ctxt "It appears to care"
	line "for <STRBF1>."
	prompt

BreedingCompat_Moderate::
	ctxt "It's friendly with"
	line "<STRBF1>."
	prompt

BreedingCompat_Slight::
	ctxt "It shows interest"
	line "in <STRBF1>."
	prompt

Text_WasSentToBillsPC::
	ctxt "<STRBF1> was"
	line "sent to Bill's PC."
	prompt

BillsPC_GottaHaveMon::
	ctxt "You gotta have"
	line "#mon to call!"
	prompt

BillsPC_What::
	text "What?"
	done

GiveNicknameText::
	ctxt "Give a nickname to"
	line "the <STRBF1> you"
	cont "received?"
	done

PC_TurnedOnText::
	ctxt "<PLAYER> turned on"
	line "the PC."
	prompt

PC_WhatToDoText::
	ctxt "What do you want"
	line "to do?"
	done

_KrissPCHowManyWithdrawText::
	ctxt "How many do you"
	line "want to withdraw?"
	done

_KrissPCWithdrewItemsText::
	ctxt "Withdrew @"
	deciram wItemQuantityChangeBuffer, 1, 2
	ctxt ""
	line "<STRBF2>(s)."
	prompt

_KrissPCNoRoomWithdrawText::
	ctxt "There's no room"
	line "for more items."
	prompt

PC_NoItemsText::
	ctxt "No items here!"
	prompt

_KrissPCHowManyDepositText::
	ctxt "How many do you"
	line "want to deposit?"
	done

_KrissPCDepositItemsText::
	ctxt "Deposited @"
	deciram wItemQuantityChangeBuffer, 1, 2
	ctxt ""
	line "<STRBF2>(s)."
	prompt

_KrissPCNoRoomDepositText::
	ctxt "There's no room to"
	line "store items."
	prompt

PC_WhichPCText::
	ctxt "Access whose PC?"
	done

PC_BillsPCText::
	ctxt "Bill's PC"
	line "accessed."

	para "#mon Storage"
	line "System opened."
	prompt

PC_PlayerPCText::
	ctxt "Accessed own PC."

	para "Item Storage"
	line "System opened."
	prompt

_RateText::
	ctxt "<STRBF3> #mon seen"
	line "<STRBF4> #mon owned"
	done

_JaeruGoldTokenExchangeMartWelcomeText::
	ctxt "Hello!"

	para "I have these rare"
	line "items that can"

	para "stop your #mon"
	line "from being affec-"

	cont "ted by certain"
	cont "status conditions!"

	para "I'll let you have"
	line "any of these for"

	para "five Gold Tokens"
	line "each!"

	para "Which one would"
	line "you like?"
	done
