CastroMansion_MapScriptHeader;trigger count
	db 0
 ;callback count
	db 0

CastroMansion_GoldToken:
	dw EVENT_CASTRO_MANSION_HIDDENITEM_GOLD_TOKEN
	db GOLD_TOKEN

CastroMansion_UltraBall:
	db ULTRA_BALL, 3

CastroMansion_Magnet:
	db MAGNET, 1

CastroMansionNPC:
	db TX_COMPRESSED, $6e, $9d, $ba

	db $50, $05, $24, $68, $99, $69, $f1, $10, $68
	db $79, $59, $8c, $9c, $c5, $99, $02, $0d, $b6, $79

	db $f0, $07, $53, $5f, $81, $24, $56, $b3, $d5, $2f, $c4
	db $05, $e1, $1d, $3d, $41, $ce, $9d, $c7, $ce, $2b, $3f
	db $53, $40

CastroMansion_MapEventHeader:: db 0, 0

.Warps
	db 2
	warp_def $17, $e, 2, CASTRO_VALLEY
	warp_def $17, $f, 2, CASTRO_VALLEY

.CoordEvents
	db 0

.BGEvents
	db 1
	signpost 7, 7, SIGNPOST_ITEM, CastroMansion_GoldToken

.ObjectEvents
	db 3
	person_event SPRITE_POKE_BALL, 17, 12, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, PAL_OW_RED, PERSONTYPE_ITEMBALL, 0, CastroMansion_UltraBall, EVENT_CASTRO_MANSION_ITEM_1
	person_event SPRITE_POKE_BALL, 17, 17, SPRITEMOVEDATA_ITEM_TREE, 0, 0, -1, -1, PAL_OW_RED, PERSONTYPE_ITEMBALL, 0, CastroMansion_Magnet, EVENT_CASTRO_MANSION_ITEM_2
	person_event SPRITE_FISHER, 14, 2, SPRITEMOVEDATA_SPINRANDOM_SLOW, 1, 1, -1, -1, PAL_OW_RED, PERSONTYPE_TEXTFP, 0, CastroMansionNPC, -1

