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Pokemon Prism - version 0.93, build 0172
****************************************

Patch (pokeprism.bsp):
MD5: d5a7be7f643e524904d55473a73c43bd
SHA-1: ca9793d072b9865ecc0170b646f4464f27e5ab79

Release ROM:
MD5: 4b059f41504608a4f951d998cae11bfe
SHA-1: 140167b2c3a92a438aa45643e7ea3abbaaaab509

Introducing to you, the newest version of Pokémon Prism! Thanks for downloading
this game, and we hope you enjoy it.
We have packaged the game into a single patch file that serves for all purposes
(that is, it contains both the debug and release versions, as well as the
savefile patch). In order to apply that patch, make sure you have a clean ROM
of Pokemon Crystal (in English, both versions 1.0 and 1.1 are acceptable), and
go to http://pokemonprism.com/patcher.html to apply the patch; alternatively,
you can use the patcher included in the distribution package itself.
Note that you will also have to patch your savefile; this patch does that job
as well. (For Virtual Console users: it is possible to extract the savefile
from your VC, and it is already in the right format for the patcher to use.)
Note that you can also use the patch to convert a debug ROM to a release ROM
and vice-versa. This does not require updating your savefile at all.

The pokeprism.bsp file contains the patch, and it is also signed (with the same
key that the leakers used to sign their version, which is also included in this
distribution as key.gpg). This file is signed with the same key as well.

If you already have a savefile and you intend to patch your game to the newest
version, please make sure that you save inside a Pokemon Center (in the room
where you heal your Pokemon, not in the backroom) before updating, and exit the
Center immediately after the update. That will prevent map data from being
corrupted by the update.

You can follow us on Twitter (@rainbowdevs) for future updates. Also, some of
us will most likely be available in the Prism discord; you can join using the
following invite link: https://discord.gg/pmysaXn.

Changelog
*********

Version 0.93, build 0172 (31 March 2017):
* Fixed bug with mons in the Erratic experience group that would fall back to a
  low level when leveling up past 67
* Egg-hatching animations now appear as they should
* Lucario can now learn Counter via TM
* Crobat in stamina challenge now has Brave Bird instead of Aeroblast
* Some minor visual glitches with lava are now fixed
* Fixed some minor bugs with Levitate and Mold Breaker
* Attract now works in every case where it should
* Substitute doesn't affect contact abilities or Synchronize
* Map and text fixes
* Can't dig out of the E4
* Haunted Mansion stairs now take to the right place
* Soundproof's text no longer overflows the textbox

Version 0.93, build 0170 (21 March 2017):
* Fixed bug with savefile patch causing patched experience values to be
  incorrect

Version 0.93, build 0169 (21 March 2017):
* Vitamins no longer crash the game
* Attempting to print a box no longer crashes the game
* Player can now lose against the rival in the first batlte
* Tunod is walled off until the player has an appropriate number of badges
* Digging out of the ruins' roof now works properly
* Sprite fix in the Haunted Mansion dream sequence
* Added a guard to Route 34 gate
* Player cannot enter the Magikarp event with a full pack, thus preventing a
  potential softlock
* Varaneous roaming should now work properly
* Fixed issue when surfing through map borders
* Minor map and text fixes
* Gym leaders will now wait for the player to read all their text before
  beginning the battle
* Title screen menu music no longer glitchy
* Pachisi now plays music properly
* Slot machines now work correctly and don't enter long rock-dropping loops
* Crystal Bolt now hits through Lightningrod
* Levitate and Soundproof now print a message when they prevent damage
* Mold Breaker doesn't behave oddly with contact moves anymore
* Pickup now works as expected
* Fixed base stats for Banette, Dusclops, Koffing, Metang, Milotic and Numel
* Fixed experience groups for Aron, Drifloon, Feebas and Swablu (and their
  evolutions); also added save patching to correct exp points for already owned
  mons in those families
* Rare Candies can now revive fainted mons
* Fixed text issue with Silver ("Leader Silver", not "Silver Leader")
* Box naming screen now shows the proper icon

Version 0.93, build 0167 (18 March 2017):
* Fix crash introduced in previous build when a level 100 Pokemon earns any
  experience points
* Adjusted Rayquaza's base Speed to match its true value

Version 0.93, build 0166 (18 March 2017):
* Fixed base stats for Aggron, Bagon, Glaceon, Gliscor and Lairon
* Solved bug when reaching mining level 100
* Some minor map changes/fixes
* Some learnsets fixed
* RTC bug preventing apricorn pick-up actually fixed now
* Fury Cutter can only double damage twice (before update: 4 times)
* Compound Eyes working as intended
* Can't mine windows any longer
* Moved some NPCs blocking the path to Pokemon Center nurses
* Various battle engine minor fixes
* 100% effect chances are now truly 100%, not 99.6%
* Pain Split no longer causes a visual glitch when used
* Some AI improvements to prevent complete AI stupidity
* Pokemon now receive stat experience even if they are at level 100
* Stats are recalculated after every battle (so stat experience is applied
  immediately)

Version 0.93, build 0164 (7 March 2017):
* Added wild Pokemon to Merson Cave, Tunod Waterway, Route 87 and other areas
* Added Swagger TM, replacing Fire Blast TM item (and added a savefile patch
  to restore the item ball if it was already picked up)
* Some changes to the RNG used for some events
* Attempt to fix the calendar/date system bugs that cause apricorns not to
  appear after a new month rolls over
* Torenia Pachisi board tiles now do what they say they do
* Routes 47 and 48 now should behave properly with regards to the bike
* Fixed a small potential bug with Spite
* Changed movement pattern of an NPC in the Pokemon Center in Goldenrod
* Minor changes to one of the possible player overworld sprites
* SELECT can be used to sort items in the PC

Version 0.93, build 0161 (1 March 2017):
* Fixed savefile patcher (causing issues with invalid savefiles and the option
  to reset the Caterpie event flags)
* Added an option to restore the Iron Head TM item ball if it had already been
  picked up
* Lowered Milos encounter rates
* Undefeated Gym leaders are now blacked out in the trainer card

Version 0.93, build 0160 (28 February 2017):
* Fix game-breaking bug in Phlox Lab
* Holding START to skip text works better

Version 0.93, build 0159 (27 February 2017):
* Fixed the crash on Route 86
* Added Iron Head TM
* Some text fixes
* Added encounters to route 51
* Minor scripting fixes
* Fixed the Hall of Fame
* Bike music fades properly
* TM learnset fixes (Slugma, Eevee and Larvitar lines learn Curse; Onix learns
  Rollout)
* Holding START inside text boxes causes the text to advance rapidly

Version 0.93, build 0158 (26 February 2017):
* Fixed Blissey's overworld sprite
* Pokedex number now shows up correctly in the Hall of Fame
* Oak's Pokedex rating removed (will be replaced later)
* Various map fixes and improvements, including text fixes
* Savefile patching gives a one-time chance to fix the Caterpie event flags
* Castro Gym doesn't prevent battling other trainers again anymore (note that
  this bug is unfixable for players who have already reached that gym in their
  current savefiles)
* Altaria now has correct types
* Ho-Oh's name is now spelled properly
* Stats screen page 4 now works as intended

Version 0.93, build 0156 (20 February 2017):
* Fixed genders (broken in last build)
* Fixed incorrect item in Gold Token shop in Spurge Mart
* Minor map and bug fixes

Version 0.93, build 0155 (18 February 2017):
* Magikarp Caverns warp works properly now; the quest can be finished for real
* Replaced the logo in the opening with the proper colorful version
* Some audio fixes/improvements
* Minor text fixes in a few places

Version 0.93, build 0154 (18 February 2017):
* Magikarp Caverns quest can be completed again
* Raichu can learn Dig
* Ball making now gives experience properly
* Various fixes with prison doors
* Mareep's colors were slightly updated

Version 0.93, build 0153 (17 February 2017):
* Fixed bug in Laurel Lab when having no fossils in hand
* Fixed bug when reviving a fossil without any room in party or box
* Exiting the Haunted Mansion is now possible again
* Added missing Spurge City signpost
* Magikarp Caverns quest no longer crashes the game
* Poison works as it should in the overworld

Version 0.93, build 0152 (16 February 2017):
* Hotfix adding a slower timer speed so the 3DS VC can run the game properly

Version 0.93, build 0151 (16 February 2017):
* Major bug fix release, most known bugs fixed
* Battle Tower supposedly working
* Added shiny apricorns at random in the overworld
* Changed credits to a less serious and more adequate version
* Shiny Balls preserve the caught Pokemon's ability
* Several sprite/picture updates
* Debug features to reset the clock at start (to replace the noRTC patch)
* RTC working properly
* Moveset reviews and changes
* Broken logos at the start replaced by our own logo
* Rewrote Laurel Forest Pokemon-only area

Version 0.92, build 0145 (date unknown):
* Multiple patches; features unknown

Version 0.91, build 0144 (22 December 2016):
* Initial leaked version

About us
********

    ____        _       __                  ____
   / __ \____ _(_)___  / /_  ____ _      __/ __ \___ _   _______
  / /_/ / __ `/ / __ \/ __ \/ __ \ | /| / / / / / _ \ | / / ___/
 / _, _/ /_/ / / / / / /_/ / /_/ / |/ |/ / /_/ /  __/ |/ (__  )
/_/ |_|\__,_/_/_/ /_/_.___/\____/|__/|__/_____/\___/|___/____/

As you may or may not know, the leakers were looking for people who would be
able to update the game, fix bugs, introduce new features, and so on. We
assembled a team out of a few interested people, various developers who came
from 4chan and were interested, and just people who heard about the project and
wanted to join in, and we contacted the leakers offering to handle the project
from now on; they accepted our offer, and gave us the private key they used to
sign the leaked ROM and the credentials for the email they had created and

posted on the old README (prism-distrib@sigaint.org). (Sadly, we have not been
able to access the email account.)

So let this be one of the few ROM hacks to be handled by three distinct teams
at different times. We're RainbowDevs, and we're going to keep developing this
game and releasing updates from now on.

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