AcquaMedTide_MapScriptHeader;trigger count
	db 0
 ;callback count
	db 0

AcquaMinesLibabeel:
	opentext
	faceplayer
	writetext LibabeelText
	cry LIBABEEL
	waitsfx
	setlasttalked 255
	writecode VAR_BATTLETYPE, BATTLETYPE_NORMAL
	loadwildmon LIBABEEL, 50
	startbattle
	reloadmapafterbattle
	setevent EVENT_LIBABEEL
	disappear 2
	end

LibabeelText:
	db TX_COMPRESSED, $61, $2d, $6b
	db $e3, $4d

AcquaMedTide_MapEventHeader:: db 0, 0

.Warps: db 4
	warp_def 3, 15, 1, ACQUA_PHLOXENTRANCE
	warp_def 17, 23, 4, ACQUA_ROOM
	warp_def 3, 29, 2, ACQUA_ROOM
	warp_def 3, 19, 1, ACQUA_LABBASEMENTPATH

.CoordEvents: db 0

.BGEvents: db 0

.ObjectEvents: db 1
	person_event SPRITE_LIBABEEL, 11, 11, SPRITEMOVEDATA_SPINRANDOM_SLOW, 0, 0, -1, -1, PAL_OW_GREEN, PERSONTYPE_SCRIPT, 0, AcquaMinesLibabeel, EVENT_LIBABEEL

