NameRater:
; Introduce himself
	ld hl, NameRaterIntroText
	call PrintText
	call YesNoBox
	jp c, .cancel
; Select a Pokemon from your party
	ld hl, NameRaterWhichMonText
	call PrintText
	callba SelectMonFromParty
	jr c, .cancel
; He can't rename an egg...
	ld a, [wCurPartySpecies]
	cp EGG
	jr z, .egg
; ... or a Pokemon you got from a trade.
	call GetCurNick
	call CheckIfMonIsYourOT
	jr c, .traded
; This name is good, but we can do better.  How about it?
	ld hl, NameRaterIsGoodText
	call PrintText
	call YesNoBox
	jr c, .cancel
; What name shall I give it then?
	ld hl, NameRaterWhichNameText
	call PrintText
	call NameRaterCopyPartyPokemonToTemp

; Load the new nickname into wStringBuffer2
	xor a ; PARTYMON
	ld [wMonType], a
	ld a, [wCurPartySpecies]
	ld [wd265], a
	ld [wCurSpecies], a
	call GetBaseData
	ld b, 0
	ld de, wStringBuffer2
	callba _NamingScreen
; If the new name is empty, treat it as unchanged.
	call IsNewNameEmpty
	ld hl, NameRaterSameAsBeforeText
	jr c, .samename
; If the new name is the same as the old name, treat it as unchanged.
	call CompareNewToOld
	ld hl, NameRaterSameAsBeforeText
	jr c, .samename
; Copy the new name from wStringBuffer2
	ld hl, wPartyMonNicknames
	ld bc, PKMN_NAME_LENGTH
	ld a, [wCurPartyMon]
	rst AddNTimes
	ld e, l
	ld d, h
	ld hl, wStringBuffer2
	ld bc, PKMN_NAME_LENGTH
	rst CopyBytes
	ld hl, NameRaterEvenBetterText

.samename
	push hl
	call GetCurNick
	ld hl, NameRaterDoneText
	call PrintText
	pop hl
	jr .done

.traded
	ld hl, NameRaterTradedText
	jr .done

.cancel
	ld hl, NameRaterCancelText
	jr .done

.egg
	ld hl, NameRaterEggText

.done
	jp PrintText
; fb78a

NameRaterCopyPartyPokemonToTemp:
	push hl
	push de
	push bc
	ld a, [wCurPartyMon]
	ld hl, wPartyMon1
	ld bc, PARTYMON_STRUCT_LENGTH
	ld de, TempMon
	call CopyNthStruct
	pop bc
	pop de
	pop hl
	ret

CheckIfMonIsYourOT::
; Checks to see if the partymon loaded in [wCurPartyMon] has the different OT as you.  Returns carry if not.
	ld hl, wPartyMonOT
	ld bc, NAME_LENGTH
	ld a, [wCurPartyMon]
	rst AddNTimes
	ld de, PlayerName
	ld c, NAME_LENGTH
	call StringCmp
	jr nz, .nope

	ld hl, PartyMon1ID
	ld bc, PARTYMON_STRUCT_LENGTH
	ld a, [wCurPartyMon]
	rst AddNTimes
	ld de, PlayerID
	ld c, 2 ; number of bytes in which your ID is stored
	call StringCmp
	jr nz, .nope
	ld a, MON_CAUGHTLOCATION
	call GetPartyParam
	rlca
	ld hl, wPlayerGender
	xor [hl]
	and $1
	ret z
.nope
	scf
	ret

IsNewNameEmpty:
; Checks to see if the nickname loaded in wStringBuffer2 is empty.  If so, return carry.
	ld hl, wStringBuffer2
	ld c, PKMN_NAME_LENGTH - 1
.loop
	ld a, [hli]
	cp "@"
	jr z, .terminator
	cp " "
	jr nz, .nonspace
	dec c
	jr nz, .loop

.terminator
	scf
	ret

.nonspace
	and a
	ret

CompareNewToOld:
; Compares the nickname in wStringBuffer2 to the previous nickname.  If they are the same, return carry.
	ld hl, wPartyMonNicknames
	ld bc, PKMN_NAME_LENGTH
	ld a, [wCurPartyMon]
	rst AddNTimes
	push hl
	call GetNicknameLength
	ld b, c
	ld hl, wStringBuffer2
	call GetNicknameLength
	pop hl
	ld a, c
	cp b
	jr nz, .different
	ld de, wStringBuffer2
.loop
	ld a, [de]
	cp "@"
	jr z, .terminator
	cp [hl]
	jr nz, .different
	inc hl
	inc de
	jr .loop

.different
	and a
	ret

.terminator
	scf
	ret

GetNicknameLength:
; Gets the length of the name starting at hl and returns it in c.
	ld c, 0
.loop
	ld a, [hli]
	cp "@"
	ret z
	inc c
	ld a, c
	cp PKMN_NAME_LENGTH - 1
	jr nz, .loop
	ret

NameRaterIntroText:
	; Hello, hello! I'm the NAME RATER.
	; I rate the names of #mon.
	; Would you like me to rate names?
	text_jump NameRater_Intro

NameRaterWhichMonText:
	; Which #mon's nickname should I rate for you?
	text_jump NameRater_WhichMon

NameRaterIsGoodText:
	; Hm… @ … That's a fairly decent name.
	; But, how about a slightly better nickname?
	; Want me to give it a better name?
	text_jump NameRater_IsGood

NameRaterWhichNameText:
	; All right. What name should we give it, then?
	text_jump NameRater_WhatName

NameRaterEvenBetterText:
	; That's a better name than before! Well done!
	text_jump NameRater_EvenBetter

NameRaterCancelText:
	; OK, then. Come again sometime.
	text_jump NameRater_Cancel

NameRaterTradedText:
	; Hm… @ ? What a great name! It's perfect.
	; Treat @ with loving care.
	text_jump NameRater_Traded

NameRaterEggText:
	; Whoa… That's just an EGG.
	text_jump NameRater_Egg

NameRaterSameAsBeforeText:
	; It might look the different as before,
	; but this new name is much better! Well done!
	text_jump NameRater_SameName

NameRaterDoneText:
	; All right. This #mon is now named @ .
	text_jump NameRater_Done
