DoBattleAnimFrame:
	ld hl, BATTLEANIMSTRUCT_FUNCTION
	add hl, bc
	ld a, [hl]
	jumptable

.Jumptable
	dw BattleAnimFunction_00 ; 00
	dw BattleAnimFunction_01 ; 01
	dw BattleAnimFunction_02 ; 02
	dw BattleAnimFunction_03 ; 03
	dw BattleAnimFunction_04 ; 04
	dw BattleAnimFunction_05 ; 05
	dw BattleAnimFunction_06 ; 06
	dw BattleAnimFunction_07 ; 07
	dw BattleAnimFunction_08 ; 08
	dw BattleAnimFunction_09 ; 09
	dw BattleAnimFunction_0A ; 0a
	dw BattleAnimFunction_0B ; 0b
	dw BattleAnimFunction_0C ; 0c
	dw BattleAnimFunction_0D ; 0d
	dw BattleAnimFunction_0E ; 0e
	dw BattleAnimFunction_0F ; 0f
	dw BattleAnimFunction_10 ; 10
	dw BattleAnimFunction_11 ; 11
	dw BattleAnimFunction_12 ; 12
	dw BattleAnimFunction_13 ; 13
	dw BattleAnimFunction_14 ; 14
	dw BattleAnimFunction_15 ; 15
	dw BattleAnimFunction_16 ; 16
	dw BattleAnimFunction_17 ; 17
	dw BattleAnimFunction_18 ; 18
	dw BattleAnimFunction_19 ; 19
	dw BattleAnimFunction_1A ; 1a
	dw BattleAnimFunction_1B ; 1b
	dw BattleAnimFunction_1C ; 1c
	dw BattleAnimFunction_1D ; 1d
	dw BattleAnimFunction_1E ; 1e
	dw BattleAnimFunction_1F ; 1f
	dw BattleAnimFunction_20 ; 20
	dw BattleAnimFunction_21 ; 21
	dw BattleAnimFunction_22 ; 22
	dw BattleAnimFunction_23 ; 23
	dw BattleAnimFunction_24 ; 24
	dw BattleAnimFunction_25 ; 25
	dw BattleAnimFunction_26 ; 26
	dw BattleAnimFunction_27 ; 27
	dw BattleAnimFunction_28 ; 28
	dw BattleAnimFunction_29 ; 29
	dw BattleAnimFunction_2A ; 2a
	dw BattleAnimFunction_2B ; 2b
	dw BattleAnimFunction_2C ; 2c
	dw BattleAnimFunction_2D ; 2d
	dw BattleAnimFunction_2E ; 2e
	dw BattleAnimFunction_2F ; 2f
	dw BattleAnimFunction_30 ; 30
	dw BattleAnimFunction_31 ; 31
	dw BattleAnimFunction_32 ; 32
	dw BattleAnimFunction_33 ; 33
	dw BattleAnimFunction_34 ; 34
	dw BattleAnimFunction_35 ; 35
	dw BattleAnimFunction_36 ; 36
	dw BattleAnimFunction_37 ; 37
	dw BattleAnimFunction_38 ; 38
	dw BattleAnimFunction_39 ; 39
	dw BattleAnimFunction_3A ; 3a
	dw BattleAnimFunction_3B ; 3b
	dw BattleAnimFunction_3C ; 3c
	dw BattleAnimFunction_3D ; 3d
	dw BattleAnimFunction_3E ; 3e
	dw BattleAnimFunction_3F ; 3f
	dw BattleAnimFunction_40 ; 40
	dw BattleAnimFunction_41 ; 41
	dw BattleAnimFunction_42 ; 42
	dw BattleAnimFunction_43 ; 43
	dw BattleAnimFunction_44 ; 44
	dw BattleAnimFunction_45 ; 45
	dw BattleAnimFunction_46 ; 46
	dw BattleAnimFunction_47 ; 47
	dw BattleAnimFunction_48 ; 48
	dw BattleAnimFunction_49 ; 49
	dw BattleAnimFunction_4A ; 4a
	dw BattleAnimFunction_4B ; 4b
	dw BattleAnimFunction_4C ; 4c
	dw BattleAnimFunction_4D ; 4d
	dw BattleAnimFunction_4E ; 4e
	dw BattleAnimFunction_4F ; 4f

BattleAnimFunction_00:
	call BattleAnim_AnonJumptable
.anon_dw
	dw GenericDummyFunction
	dw DeinitBattleAnimation

BattleAnimFunction_06:
	call BattleAnimFunction_05
	ret c
	jp DeinitBattleAnimation

BattleAnimFunction_05:
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $88
	ret nc
	add $2
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	dec [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	dec [hl]
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld d, [hl]
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	scf
	ret

BattleAnimFunction_04:
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $88
	jr c, .asm_cd0b3
	jp DeinitBattleAnimation

.asm_cd0b3
	add $2
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	dec [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
rept 4
	inc [hl]
endr
	ld d, $10
	push af
	push de
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	sra a
	sra a
	sra a
	sra a
	ld [hl], a
	ret

BattleAnimFunction_03:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	bit 7, [hl]
	ld a, $0
	jr z, .asm_cd0f9
	ld a, $20
.asm_cd0f9
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $7f
	ld [hl], a
.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld d, [hl]
	push af
	push de
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	inc [hl]
	ret

BattleAnimFunction_01:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw DeinitBattleAnimation

.zero
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $84
	ret nc
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	jp Functionce70a

BattleAnimFunction_02:
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $84
	jp nc, DeinitBattleAnimation
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	jp Functionce70a

BattleAnimFunction_12:
; Poke Ball
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw GenericDummyFunction
	dw .three
	dw .four
	dw GenericDummyFunction
	dw .six
	dw .seven
	dw .eight_or_ten
	dw GenericDummyFunction
	dw .eight_or_ten
	dw DeinitBattleAnimation
	dw .twelve
	dw GenericDummyFunction
	dw .fourteen
	dw GenericDummyFunction

.zero ; toss
	call GetBallAnimPal
	jp BattleAnim_IncAnonJumptableIndex

.one ; toss
	call BattleAnimFunction_05
	ret c
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	add [hl]
	ld [hl], a
	ld a, BATTLEANIMFRAMESET_0B
	call ReinitBattleAnimFrameset
	jp BattleAnim_IncAnonJumptableIndex

; bounce
.three
	call BattleAnim_IncAnonJumptableIndex
	ld a, BATTLEANIMFRAMESET_09
	call ReinitBattleAnimFrameset
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $0
	inc hl
	ld [hl], $10
.four
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hli]
	ld d, [hl]
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	dec a
	ld [hl], a
	and $1f
	ret nz
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	sub $4
	ld [hl], a
	ret nz
	ld a, BATTLEANIMFRAMESET_0C
	call ReinitBattleAnimFrameset
	jp BattleAnim_IncAnonJumptableIndex

; shake
.six
	ld a, BATTLEANIMFRAMESET_0D
	call ReinitBattleAnimFrameset
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	dec [hl]
	ret

; Bottom of the PokeBall
.seven ; open
	call GetBallAnimPal
	ld a, BATTLEANIMFRAMESET_0A
	call ReinitBattleAnimFrameset
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], $20
.eight_or_ten ; close
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hli]
	ld d, [hl]
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	dec a
	ld [hl], a
	and $1f
	jp z, DeinitBattleAnimation
	and $f
	ret nz
	jp BattleAnim_IncAnonJumptableIndex

.twelve
; critical shake
	ld a, BATTLEANIMFRAMESET_0C
	call ReinitBattleAnimFrameset
	ld hl, BATTLEANIMSTRUCT_11
	add hl, bc
	ld a, $10
	ld [hl], a
	jp BattleAnim_IncAnonJumptableIndex

.fourteen
	ld hl, BATTLEANIMSTRUCT_11
	add hl, bc
	ld a, [hl]
	and a
	jr z, .done
	dec [hl]
	ld d, a
	ld a, $10
	sub d
	add a
	add a
	ld d, 2
	call Sine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

.done
	ld a, BATTLEANIMFRAMESET_09
	call ReinitBattleAnimFrameset
	jp BattleAnim_IncAnonJumptableIndex

BattleAnimFunction_13:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two

.zero
	call GetBallAnimPal
	jp BattleAnim_IncAnonJumptableIndex

.one
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $70
	jr nc, .next
	jp BattleAnimFunction_05

.next
	call BattleAnim_IncAnonJumptableIndex
.two
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	cp $80
	jp nc, DeinitBattleAnimation
	add $4
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	dec [hl]
	dec [hl]
	ret

GetBallAnimPal:
	push bc
	ld a, [rSVBK]
	push af
	wbk BANK(Balls)
	callba GetBallAnimPal_
	pop af
	ld [rSVBK], a
	ld hl, BATTLEANIMSTRUCT_PALETTE
	pop bc
	add hl, bc
	ld [hl], 2
	ret

BattleAnimFunction_10:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw DeinitBattleAnimation
	dw .three
	dw GenericDummyFunction

.zero
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	swap a
	and $f
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	ld [hl], a
	ret

.one
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $88
	ret nc
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	jp Functionce70a

.three
	call BattleAnim_IncAnonJumptableIndex
	ld a, $f
	jp ReinitBattleAnimFrameset

BattleAnimFunction_07:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $30
	inc hl
	ld [hl], $48
.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hli]
	ld d, [hl]
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	inc [hl]
	ld a, [hl]
	and $3f
	ret nz
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $20
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	sub [hl]
	jp z, DeinitBattleAnimation
	jp c, DeinitBattleAnimation
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], a
	ret

BattleAnimFunction_08:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two
	dw .three

.zero
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $80
	jr c, .SetCoords
	call BattleAnim_IncAnonJumptableIndex
.one
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $0
.two
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	cp $40
	jr nc, .loop_back
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld d, $18
	call Cosine
	sub $18
	sra a
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld d, $18
	call Sine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $f
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	add [hl]
	ld [hl], a
	ret

.loop_back
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $f0
	jr z, .finish
	sub $10
	ld d, a
	ld a, [hl]
	and $f
	or d
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	dec [hl]
	ret

.finish
	call BattleAnim_IncAnonJumptableIndex
.three
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $b0
	jp nc, DeinitBattleAnimation

.SetCoords
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $f
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	add [hl]
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $f
	ld e, a
	srl e
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
.loop
	dec [hl]
	dec e
	jr nz, .loop
	ret

BattleAnimFunction_09:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw DeinitBattleAnimation

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $0
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $f
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	and a
	jr z, .done_one
	dec [hl]
	ret

.done_one
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	swap a
	and $f
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld a, [hl]
	cpl
	inc a
	ld [hl], a
	ret

BattleAnimFunction_0A:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two
	dw .three
	dw .four
	dw .five
	dw GenericDummyFunction
	dw .seven
	dw .eight
	dw DeinitBattleAnimation

.zero
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	ld [hl], a
	cp $7
	jr z, .seven
	ld a, $11
	jp ReinitBattleAnimFrameset

.seven
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $88
	jr nc, .set_up_eight
	add $2
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	dec [hl]
	ret

.set_up_eight
	call BattleAnim_IncAnonJumptableIndex
	ld a, $10
	call ReinitBattleAnimFrameset
.eight
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld d, $10
	push af
	push de
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	inc [hl]
	ret

.one
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	dec [hl]
	ret

.four
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	inc [hl]
.two
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	dec [hl]
	ret

.five
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	inc [hl]
.three
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	inc [hl]
	ret

BattleAnimFunction_0B:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two
	dw .three
	dw BattleAnim_IncAnonJumptableIndex
	dw BattleAnim_IncAnonJumptableIndex
	dw BattleAnim_IncAnonJumptableIndex
	dw BattleAnim_IncAnonJumptableIndex
	dw .eight

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $40
.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	cp $30
	jr nc, .sine_cosine
	call BattleAnim_IncAnonJumptableIndex
	xor a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hli], a
	ld [hl], a
	ld a, $17
	call ReinitBattleAnimFrameset
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	bit 6, [hl]
	ret z
	ld hl, BATTLEANIMSTRUCT_FRAME
	add hl, bc
	ld [hl], $5
	ret

.sine_cosine
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $3f
	ld d, a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	dec [hl]
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	call Functioncd557
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld h, [hl]
	ld l, a
	add hl, de
	ld e, l
	ld d, h
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld [hl], d
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], e
	ret

.two
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	cp $20
	jp z, DeinitBattleAnimation
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld d, $10
	call Sine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	bit 6, [hl]
	jr nz, .decrease
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	inc [hl]
	jr .finish

.decrease
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	dec [hl]
.finish
	ld de, $80
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld h, [hl]
	ld l, a
	add hl, de
	ld e, l
	ld d, h
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], d
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], e
	ret

.three
	ld a, $16
	call ReinitBattleAnimFrameset
	ld hl, BATTLEANIMSTRUCT_FLAGS
	add hl, bc
	res 5, [hl]
	jp BattleAnim_IncAnonJumptableIndex

.eight
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $c0
	ret nc
	ld a, $8
	jp Functionce70a

Functioncd557:
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	bit 7, a
	jr nz, .negative
	cp $20
	jr nc, .plus_256
	cp $18
	jr nc, .plus_384
	ld de, $200
	ret

.plus_384
	ld de, $180
	ret

.plus_256
	ld de, $100
	ret

.negative
	and $3f
	cp $20
	jr nc, .minus_256
	cp $18
	jr nc, .minus_384
	ld de, -$200
	ret

.minus_384
	ld de, -$180
	ret

.minus_256
	ld de, -$100
	ret

BattleAnimFunction_4E:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $40
	rlca
	rlca
	add $19
	ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
	add hl, bc
	ld [hl], a
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $40
.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	cp $30
	jp c, DeinitBattleAnimation
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $3f
	ld d, a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	dec [hl]
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	call Functioncd557
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld h, [hl]
	ld l, a
	add hl, de
	ld e, l
	ld d, h
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld [hl], d
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], e
	ret

BattleAnimFunction_0C:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $c
.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	and a
	jr z, .next
	dec [hl]
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	jp Functionce70a

.next
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $0
	ld a, $22
	call ReinitBattleAnimFrameset
.two
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $98
	jr nc, .okay
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld h, [hl]
	ld l, a
	ld de, $60
	add hl, de
	ld e, l
	ld d, h
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], e
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld [hl], d
.okay
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	cp $20
	ret c
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $f0
	ld e, a
	ld d, $ff
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld h, [hl]
	ld l, a
	add hl, de
	ld e, l
	ld d, h
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], e
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld [hl], d
	ret

BattleAnimFunction_0D:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw GenericDummyFunction
	dw .three
	dw DeinitBattleAnimation

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld a, rSCY & $ff
	ld [wLCDCPointer], a
	ld a, $58
	ld [hLYOverridesStart], a
	ld a, $5e
	ld [hLYOverridesEnd], a
	ret

.one
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld e, [hl]
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	cp e
	jr nc, .asm_cd69b
	call BattleAnim_IncAnonJumptableIndex
	xor a
	ld [hLYOverridesStart], a
	ret

.asm_cd69b
	dec a
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld d, $10
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	add [hl]
	sub $10
	ret c
	ld [hLYOverridesStart], a
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld a, [hl]
	inc a
	and $7
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	inc [hl]
	inc [hl]
	ret

.three
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	cp $70
	jr c, .asm_cd6da
	xor a
	ld [wLCDCPointer], a
	ld [hLYOverridesStart], a
	ld [hLYOverridesEnd], a
	jp DeinitBattleAnimation

.asm_cd6da
	inc a
	inc a
	ld [hl], a
	sub $10
	ret c
	ld [hLYOverridesStart], a
	ret

BattleAnimFunction_0E:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, $24
	add [hl]
	call ReinitBattleAnimFrameset

.one
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $b8
	jp nc, DeinitBattleAnimation
	ld a, $2
	call Functionce70a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	dec [hl]
	ld d, $8
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ret

BattleAnimFunction_0F:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two
	dw GenericDummyFunction

.zero
	call BattleAnim_IncAnonJumptableIndex
.one
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	cp $30
	jr c, .asm_cd747
	ld a, $2
	call Functionce70a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	dec [hl]
	ld d, $8
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ret

.asm_cd747
	call BattleAnim_IncAnonJumptableIndex
	ld a, $28
	call ReinitBattleAnimFrameset
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], $0
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld [hl], $30
	ld hl, BATTLEANIMSTRUCT_FLAGS
	add hl, bc
	ld a, [hl]
	and $1
	ld [hl], a
.two
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	cp $18
	jr nc, .asm_cd76e
	inc [hl]
	ret

.asm_cd76e
	call BattleAnim_IncAnonJumptableIndex
	ld a, $29
	jp ReinitBattleAnimFrameset

BattleAnimFunction_11:
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	cp $38
	jp nc, DeinitBattleAnimation
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld l, [hl]
	ld h, a
	ld de, $80
	add hl, de
	ld e, l
	ld d, h
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], e
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], d
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld a, [hl]
	xor $10
	ld [hl], a
	ret

BattleAnimFunction_14:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $f0
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $f
	add a, a
	add a, a
	add a, a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld [hl], $1
.one
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	and a
	jp z, DeinitBattleAnimation
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	inc [hl]
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld d, [hl]
	push af
	push de
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	xor $1
	ld [hl], a
	ret z
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	dec [hl]
	ret

BattleAnimFunction_15:
	call BattleAnim_AnonJumptable
.anon_dw
	dw GenericDummyFunction
	dw .one
	dw GenericDummyFunction
	dw DeinitBattleAnimation

.one
	call BattleAnim_IncAnonJumptableIndex
	ld a, $35
	jp ReinitBattleAnimFrameset

BattleAnimFunction_16:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw BattleAnim_IncAnonJumptableIndex
	dw BattleAnim_IncAnonJumptableIndex
	dw BattleAnim_IncAnonJumptableIndex
	dw BattleAnim_IncAnonJumptableIndex
	dw .six

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	bit 7, [hl]
	jr nz, .asm_cd852
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $10
	jr .asm_cd858

.asm_cd852
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $30
.asm_cd858
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $7f
	ld [hl], a
.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld d, [hl]
	call Sine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	bit 7, a
	jr nz, .asm_cd87e
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	inc a
	jr .asm_cd883

.asm_cd87e
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
.asm_cd883
	call ReinitBattleAnimFrameset
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	inc [hl]
	ld a, [hl]
	and $1f
	ret nz
	jp BattleAnim_IncAnonJumptableIndex

.six
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	ld [hl], $1
	ret

BattleAnimFunction_17:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw BattleAnim_IncAnonJumptableIndex
	dw BattleAnim_IncAnonJumptableIndex
	dw BattleAnim_IncAnonJumptableIndex
	dw BattleAnim_IncAnonJumptableIndex
	dw .six

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	bit 7, [hl]
	jr nz, .asm_cd8be
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $10
	jr .asm_cd8c4

.asm_cd8be
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $30
.asm_cd8c4
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $7f
	ld [hl], a
.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld d, [hl]
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	bit 7, a
	jr nz, .asm_cd8e6
	ld a, $3d
	jr .asm_cd8e8

.asm_cd8e6
	ld a, $3c
.asm_cd8e8
	call ReinitBattleAnimFrameset
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	inc [hl]
	inc [hl]
	ld a, [hl]
	and $1f
	ret nz
	jp BattleAnim_IncAnonJumptableIndex

.six
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	ld [hl], $1
	ret

BattleAnimFunction_18:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $28
	inc hl
	ld [hl], $0
.one
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld d, [hl]
	push af
	push de
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	and a
	jp z, DeinitBattleAnimation
	ld d, a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld e, [hl]
	ld hl, hPushOAM ; $ff80
	add hl, de
	ld e, l
	ld d, h
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], e
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], d
	ret

BattleAnimFunction_19:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one_or_three
	dw .two
	dw .one_or_three
	dw .four

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld [hl], $0
	jr .one_or_three

.two
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $88
	jr .asm_cd985

.four
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $b8
.asm_cd985
	jp nc, DeinitBattleAnimation
.asm_cd988
	call .one_or_three
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	inc [hl]
	ld a, [hl]
	and $1
	ret nz
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	dec [hl]
	ret

.one_or_three
	call .asm_cd9f4
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	push af
	push de
	call Sine
	sra a
	sra a
	sra a
	sra a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	add [hl]
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	sub $8
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and a
	jr z, .asm_cd9d7
	cp $c2
	jr c, .asm_cd9e2
.asm_cd9d7
	dec a
	ld [hl], a
	and $7
	ret nz
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	inc [hl]
	ret

.asm_cd9e2
	xor a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hli], a
	ld [hl], a
	ret

.asm_cd9f4
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld e, [hl]
	ld d, 0
	ld hl, .unk_cda01
	add hl, de
	ld d, [hl]
	ret

.unk_cda01
	db 8, 6, 5, 4, 5, 6, 8, 12, 16

BattleAnimFunction_1C:
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $30
	jp c, DeinitBattleAnimation

.asm_cda17
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $f
	ld e, a
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	sub e
	ld [hl], a
	srl e
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
.asm_cda2c
	inc [hl]
	dec e
	jr nz, .asm_cda2c
	ret

BattleAnimFunction_1F:
	call BattleAnim_AnonJumptable
.anon_dw
	dw GenericDummyFunction
	dw .one
	dw GenericDummyFunction

.one
	ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
	add hl, bc
	ld a, [hl]
	inc a
	call ReinitBattleAnimFrameset
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $8
	ret

BattleAnimFunction_20:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two
	dw GenericDummyFunction
	
.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], $40
	ret

.one
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	cp $20
	jr nc, Functioncda8d
	ld [hl], $40
	ld a, $57
	call ReinitBattleAnimFrameset
	jp BattleAnim_IncAnonJumptableIndex

.two
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	and a
	jr z, .asm_cda84
	dec [hl]
	ret

.asm_cda84
	call BattleAnim_IncAnonJumptableIndex
	ld a, $58
	jp ReinitBattleAnimFrameset

Functioncda8d:
	dec [hl]
	ld d, $20
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_YFIX
	add hl, bc
	ld a, [hl]
	add $2
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld e, [hl]
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld d, [hl]
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld h, [hl]
	ld a, h
	and $f
	swap a
	ld l, a
	ld a, h
	and $f0
	swap a
	ld h, a
	add hl, de
	ld e, l
	ld d, h
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], e
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld [hl], d
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	and $1
	ret nz
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	dec [hl]
	ret

BattleAnimFunction_3F:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw GenericDummyFunction

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], $40
	ret

.one
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	cp $20
	jr nc, Functioncda8d
	jp BattleAnim_IncAnonJumptableIndex

BattleAnimFunction_1A:
	call BattleAnimFunction_03
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	add $f
	ld [hl], a
	ret

BattleAnimFunction_1B:
	call BattleAnim_AnonJumptable
.anon_dw
	dw GenericDummyFunction
	dw .one
	dw .two
	dw .three
	dw .four

.one
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	cp $30
	jr c, .asm_cdb24
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	ld [hl], $0
	ret

.asm_cdb24
	add $4
	ld [hl], a
	ret

.two
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $98
	ret nc
	inc [hl]
	inc [hl]
	ld hl, BATTLEANIMSTRUCT_FLAGS
	add hl, bc
	set 0, [hl]
	ld hl, BATTLEANIMSTRUCT_YFIX
	add hl, bc
	ld [hl], $90
	ld hl, BATTLEANIMSTRUCT_FRAME
	add hl, bc
	ld [hl], $0
	ld hl, BATTLEANIMSTRUCT_DURATION
	add hl, bc
	ld [hl], $2
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	dec [hl]
	ret

.three
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $2c
	ld hl, BATTLEANIMSTRUCT_FRAME
	add hl, bc
	ld [hl], $0
	ld hl, BATTLEANIMSTRUCT_DURATION
	add hl, bc
	ld [hl], $80
.four
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $98
	ret nc
	inc [hl]
	inc [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	inc [hl]
	ld d, $8
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ret

BattleAnimFunction_1D:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two
	dw .three
	dw GenericDummyFunction
	dw DeinitBattleAnimation
	dw .six
	dw .seven
	dw .eight
	dw .nine
	dw GenericDummyFunction
	dw .eleven
	dw .twelve
	dw GenericDummyFunction

.zero
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $28
	inc hl
	ld [hl], $10
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	ld [hl], a
	ret

.one
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $40
	jr nc, .asm_cdbcb
	inc [hl]
	jr .asm_cdbcb

.six
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $4b
	jr nc, .asm_cdbcb
	inc [hl]
.asm_cdbcb
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hli]
	ld d, [hl]
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	inc [hl]
	ld a, [hl]
	and $3f
	ret nz
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $20
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	sub $8
	ld [hl], a
	ret nz
	xor a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hli], a
	ld [hl], a
	jp BattleAnim_IncAnonJumptableIndex

.two
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $88
	jr nc, .asm_cdbe6
	and $f
	jr nz, .asm_cdbfa
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], $10
	jp BattleAnim_IncAnonJumptableIndex

.asm_cdbe6
	call BattleAnim_IncAnonJumptableIndex
	inc [hl]
	ret

.three
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	and a
	jr z, .asm_cdbf5
	dec [hl]
	ret

.asm_cdbf5
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	dec [hl]
.asm_cdbfa
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	inc [hl]
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld d, [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld e, [hl]
	ld hl, hPushOAM ; $ff80
	add hl, de
	ld e, l
	ld d, h
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld [hl], d
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], e
	ret

.seven
	ld a, $4e
	call ReinitBattleAnimFrameset
	jp BattleAnim_IncAnonJumptableIndex

.eight
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	inc [hl]
	inc [hl]
	ld d, $2
	call Sine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

.nine
	ld a, $50
	call ReinitBattleAnimFrameset
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], $4
	jp BattleAnim_IncAnonJumptableIndex

.eleven
	ld a, $4f
	call ReinitBattleAnimFrameset
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $40
	ret

.twelve
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld d, $20
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	cp $30
	jp c, BattleAnim_IncAnonJumptableIndex
	dec [hl]
	ret

BattleAnimFunction_1E:
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	and a
	jr z, .asm_cdcb6
	cp $d8
	jp c, DeinitBattleAnimation

.asm_cdcb6
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld d, [hl]
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	sub d
	ld [hl], a
	ret

BattleAnimFunction_21:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	ld a, [hBattleTurn]
	and a
	jr z, .asm_cdcd9
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	cpl
	add $3
	ld [hl], a
.asm_cdcd9
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $8
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, $59
	add [hl]
	jp ReinitBattleAnimFrameset

.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	and a
	jp z, DeinitBattleAnimation
	dec [hl]
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	inc [hl]
	inc [hl]
	ld d, $10
	call Sine
	ld d, a
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and a
	jr z, .asm_cdd20
	dec a
	ret z
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], d
	ret

.asm_cdd20
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, d
	cpl
	inc a
	ld [hl], a
	ret

BattleAnimFunction_22:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $3f
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $80
	rlca
	ld [hl], a
	add $5d
	jp ReinitBattleAnimFrameset

.one
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	swap a
	ld d, a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	inc [hl]
	push af
	push de
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $80
	ret nc
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	and $3
	jr nz, .asm_cdd87
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	dec [hl]
.asm_cdd87
	and $1
	ret nz
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	inc [hl]
	ret

BattleAnimFunction_23:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $80
	rlca
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	add [hl]
	call ReinitBattleAnimFrameset
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $7f
	ld [hl], a
.one
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld d, $10
	push af
	push de
	call Sine
	sra a
	sra a
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	inc [hl]
	and $3f
	jr z, .asm_cddf0
	and $1f
	ret nz
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	inc a
	jr .asm_cddf5

.asm_cddf0
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
.asm_cddf5
	jp ReinitBattleAnimFrameset

BattleAnimFunction_24:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw GenericDummyFunction
	dw DeinitBattleAnimation

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	add $63
	call ReinitBattleAnimFrameset
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld e, [hl]
	ld d, 0
	ld hl, .unk_cde25
	add hl, de
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ret

.unk_cde25
	db $ec, $f8, $00

BattleAnimFunction_25:
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	inc [hl]
	inc [hl]
	ld d, $4
	call Sine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld d, [hl]
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld e, [hl]
	ld hl, $ffa0
	add hl, de
	ld e, l
	ld d, h
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], d
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], e
	ret

BattleAnimFunction_26:
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	dec [hl]
	dec [hl]
	ld d, $10
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	inc [hl]
	ret

BattleAnimFunction_27:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw GenericDummyFunction

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and a
	jr nz, .asm_cde83
	ld hl, BATTLEANIMSTRUCT_FLAGS
	add hl, bc
	set 6, [hl]
.asm_cde83
	add $6a
	jp ReinitBattleAnimFrameset

BattleAnimFunction_28:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $0
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld e, [hl]
	ld a, e
	and $70
	swap a
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld a, e
	and $80
	jr nz, .asm_cdeb2
	ld a, e
	and $f
	ld [hl], a
	ret

.asm_cdeb2
	ld a, e
	and $f
	cpl
	inc a
	ld [hl], a
	ld a, $6e
	jp ReinitBattleAnimFrameset

.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	and a
	jr z, .asm_cdec9
	dec [hl]
	ret

.asm_cdec9
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld a, [hl]
	cpl
	inc a
	ld [hl], a
	ret

BattleAnimFunction_29:
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld d, $18
	push af
	push de
	call Sine
	sra a
	sra a
	sra a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	add [hl]
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	inc [hl]
	ld a, [hl]
	and $7
	ret nz
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	cp $28
	jp nc, DeinitBattleAnimation
	inc [hl]
	ret

BattleAnimFunction_2D:
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld d, $18
	push af
	push de
	call Sine
	sra a
	sra a
	sra a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	add [hl]
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	inc [hl]
	ld a, [hl]
	and $3
	ret nz
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	cp $28
	jp nc, DeinitBattleAnimation
	inc [hl]
	ret

BattleAnimFunction_2A:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw BattleAnimFunction_29

.zero
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $84
	jp nc, BattleAnim_IncAnonJumptableIndex
	inc [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	inc [hl]
	ld d, $18
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	and $1
	ret nz
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	dec [hl]
	ret

BattleAnimFunction_34:
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld d, $18
	push af
	push de
	call Sine
	sra a
	sra a
	sra a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	add [hl]
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	inc [hl]
	inc [hl]
	ld a, [hl]
	and $7
	ret nz
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	cp $e8
	jp z, DeinitBattleAnimation
	dec [hl]
	ret

BattleAnimFunction_3C:
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld d, $18
	push af
	push de
	call Sine
	sra a
	sra a
	sra a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	add [hl]
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	inc [hl]
	inc [hl]
	ld a, [hl]
	and $3
	ret nz
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	cp $d0
	jp z, DeinitBattleAnimation
	dec [hl]
	dec [hl]
	ret

BattleAnimFunction_35:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw DeinitBattleAnimation

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $34
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], $10
.one
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $6c
	ret nc
	ld a, $2
	call Functionce70a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld d, [hl]
	call Sine
	bit 7, a
	jr nz, .asm_ce046
	cpl
	inc a
.asm_ce046
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	sub $4
	ld [hl], a
	and $1f
	cp $20
	ret nz
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	srl [hl]
	ret

BattleAnimFunction_2B:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two
	dw .three

.zero
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], a
	ret

.one
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $58
	ret nc
	ld a, $2
	jp Functionce70a

.two
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	cp $20
	jp nc, DeinitBattleAnimation

.three
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	ld d, $8
	call Sine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	sra a
	cpl
	inc a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	add [hl]
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	add $8
	ld [hl], a
	ret

BattleAnimFunction_2C:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two

.zero
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $f0
	swap a
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	ld [hl], a
	ret

.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld d, $10
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	bit 7, a
	jr z, .asm_ce0f0
	ld [hl], a
.asm_ce0f0
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	sub $4
	ld [hl], a
.two
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $84
	jr c, .asm_ce105
	jp DeinitBattleAnimation

.asm_ce105
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	jp Functionce70a

BattleAnimFunction_2E:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $28
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	sub $28
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], a
.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hli]
	ld d, [hl]
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	and [hl]
	jr nz, .asm_ce149
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	dec [hl]
.asm_ce149
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	inc [hl]
	ld a, [hl]
	and $3f
	ret nz
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $20
	inc hl
	srl [hl]
	ret

BattleAnimFunction_2F:
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld d, [hl]
	push af
	push de
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	inc [hl]
	ld a, [hl]
	and $1
	jr nz, .asm_ce189
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	dec [hl]
.asm_ce189
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $3
	jr nz, .asm_ce197
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	inc [hl]
.asm_ce197
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	cp $5a
	jr nc, .asm_ce1aa
	ld a, [hl]
	and a
	jp z, DeinitBattleAnimation
	dec [hl]
	ret

.asm_ce1aa
	inc [hl]
	ret

BattleAnimFunction_42:
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	inc [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld d, [hl]
	push af
	push de
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	inc [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	cp $40
	jr nc, .asm_ce1df
	inc [hl]
	ret

.asm_ce1df
	ld a, [hl]
	dec [hl]
	and a
	ret nz
	jp DeinitBattleAnimation

BattleAnimFunction_30:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], a
.one
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld d, $30
	call Sine
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	add [hl]
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	add $8
	ld d, $30
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	inc [hl]
	ret

BattleAnimFunction_31:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .start
	dw GenericDummyFunction

.start
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	push af
	ld d, $10
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop af
	ld d, $10
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld [hl], $f
	ret

BattleAnimFunction_32:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two
	dw .three

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld a, [hBattleTurn]
	and a
	jr nz, .asm_ce26c
	ld a, $f0
	jr .asm_ce26e

.asm_ce26c
	ld a, $cc
.asm_ce26e
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], a
	ret

.two
	call .one
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $84
	ret nc
	ld a, $4
	jp Functionce70a

.three
	call .one
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $d0
	jp nc, DeinitBattleAnimation
	ld a, $4
	jp Functionce70a

.one
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	and $7
	inc [hl]
	srl a
	ld e, a
	ld d, $0
	ld hl, .unk_ce2c4
	add hl, de
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	and [hl]
	ld [wOBP0], a
	ret

.unk_ce2c4
	db $ff, $aa, $55, $aa

BattleAnimFunction_33:
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld d, $18
	call Sine
	sra a
	sra a
	sra a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	add [hl]
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	inc [hl]
	ld d, $18
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	dec [hl]
	dec [hl]
	ret

BattleAnimFunction_36:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two

.zero
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	cp $e0
	jr nz, .asm_ce319
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $2
	ret

.asm_ce319
	ld d, a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld e, [hl]
	ld hl, hPushOAM ; $ff80
	add hl, de
	ld e, l
	ld d, h
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], d
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], e
	ret

.one
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	and a
	jr z, .asm_ce33a
	dec [hl]
	ret

.asm_ce33a
	ld [hl], $4
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	cpl
	inc a
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	add [hl]
	ld [hl], a
	ret

.two
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $84
	jp nc, DeinitBattleAnimation
	ld a, $4
	jp Functionce70a

BattleAnimFunction_37:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $7f
	add $81
	call ReinitBattleAnimFrameset
.one
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	bit 7, [hl]
	jr nz, .asm_ce383
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	inc [hl]
	ret

.asm_ce383
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	dec [hl]
	ret

BattleAnimFunction_38:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $c
	ret

.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	and a
	jr z, .asm_ce3a6
	dec [hl]
	ret

.asm_ce3a6
	call BattleAnim_IncAnonJumptableIndex
	ld a, $20
	call ReinitBattleAnimFrameset
.two
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	dec [hl]
	ret

BattleAnimFunction_39:
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	inc [hl]
	inc [hl]
	push af
	ld d, $2
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop af
	ld d, $8
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

BattleAnimFunction_3A:
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	cp $20
	jp nc, DeinitBattleAnimation
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld d, $8
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	add $2
	ld [hl], a
	and $7
	ret nz
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	inc [hl]
	ret

BattleAnimFunction_3B:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw DeinitBattleAnimation

.zero
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	add [hl]
	ld [hl], a
	ret

BattleAnimFunction_3D:
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld d, $18
	push af
	push de
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	sra a
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	inc [hl]
	ret

BattleAnimFunction_3E:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $28
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $f
	ld hl, BATTLEANIMSTRUCT_FRAMESET_ID
	add hl, bc
	add [hl]
	call ReinitBattleAnimFrameset
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and $f0
	or $8
	ld [hl], a
.one
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	and a
	jr z, .asm_ce48b
	dec [hl]
	add $8
	ld d, a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	push af
	push de
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

.asm_ce48b
	ld [hl], $10
	call BattleAnim_IncAnonJumptableIndex
.two
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	dec [hl]
	and a
	ret nz
	jp DeinitBattleAnimation

BattleAnimFunction_40:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one

.zero
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, $24
	add [hl]
	call ReinitBattleAnimFrameset
.one
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	cp $38
	jp nc, DeinitBattleAnimation
	inc [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	inc [hl]
	ld d, $18
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	ld a, [hl]
	and $1
	ret nz
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	dec [hl]
	ret

BattleAnimFunction_41:
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and a
	ret z
	ld d, a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	inc [hl]
	call Sine
	bit 7, a
	jr nz, .asm_ce4f4
	cpl
	inc a
.asm_ce4f4
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	and $1f
	ret nz
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	srl [hl]
	ret

BattleAnimFunction_43:
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	cp $10
	jp nc, DeinitBattleAnimation
	inc [hl]
	inc [hl]
	ld d, a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	push af
	push de
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

BattleAnimFunction_44:
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld e, [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld d, [hl]
	ld a, e
	and $c0
	rlca
	rlca
	add [hl]
	ld [hl], a
	ld a, e
	and $3f
	push af
	push de
	call Sine
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

BattleAnimFunction_45:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two

.zero
	ld d, $18
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	inc [hl]
	jr .asm_ce58f

.one
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], $18
.two
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	cp $80
	jp nc, DeinitBattleAnimation
	ld d, a
	add $8
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
.asm_ce58f
	jp Functionce6f1

BattleAnimFunction_46:
	call BattleAnim_AnonJumptable
.anon_dw
	dw GenericDummyFunction
	dw .one

.one
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld a, [hl]
	cp $30
	jp c, DeinitBattleAnimation
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	dec [hl]
	dec [hl]
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
	inc [hl]
	inc [hl]
	ret

BattleAnimFunction_47:
	ld d, $50
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	inc [hl]
	inc [hl]
	push af
	push de
	call Sine
	sra a
	sra a
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	add [hl]
	inc [hl]
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

BattleAnimFunction_48:
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	cp $d0
	jp z, DeinitBattleAnimation
rept 4
	dec [hl]
endr
	ret

BattleAnimFunction_49:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two
	dw DeinitBattleAnimation

.zero
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	and a
	jr nz, .asm_ce61c
	call BattleAnim_IncAnonJumptableIndex
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], $ec
.one
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	cp $4
	jp z, DeinitBattleAnimation
rept 4
	inc [hl]
endr
	ret

.asm_ce61c
	call BattleAnim_IncAnonJumptableIndex
	call BattleAnim_IncAnonJumptableIndex
.two
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	cp $d8
	ret z
rept 4
	dec [hl]
endr
	ret

BattleAnimFunction_4A:
	call BattleAnim_AnonJumptable
.anon_dw
	dw .zero
	dw .one
	dw .two
	dw .three

.zero
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	ld [hl], a
	jp BattleAnim_IncAnonJumptableIndex

.one
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	add $4
	cp $70
	jr c, .asm_ce654
	xor a
.asm_ce654
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	inc [hl]
	inc [hl]
	ret

.two
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	add $4
	cp $70
	jr c, .asm_ce668
	xor a
.asm_ce668
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld a, [hl]
	add $8
	ld [hl], a
	ret

.three
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld a, [hl]
	add $4
	cp $70
	jr c, .asm_ce67e
	xor a
.asm_ce67e
	ld [hl], a
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld a, [hl]
	add $4
	ld [hl], a
	ret

BattleAnimFunction_4B:
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld d, [hl]
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld e, [hl]
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	ld l, a
	and $f0
	ld h, a
	swap a
	or h
	ld h, a
	ld a, l
	and $f
	swap a
	ld l, a
	add hl, de
	ld e, l
	ld d, h
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	ld [hl], d
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld [hl], e
	ret

BattleAnimFunction_4C:
	ld d, $18
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld a, [hl]
	inc [hl]
	jr Functionce6f1

BattleAnimFunction_4D:
	ld hl, BATTLEANIMSTRUCT_0F
	add hl, bc
	ld a, [hl]
	cp $20
	jp nc, DeinitBattleAnimation
	inc [hl]
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	ld d, [hl]
	call Sine
	cpl
	inc a
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	ret

BattleAnimFunction_4F:
	ld d, $18
	ld hl, BATTLEANIMSTRUCT_10
	add hl, bc
	ld a, [hl]
	inc [hl]
	srl a
	ld hl, BATTLEANIMSTRUCT_PARAM
	add hl, bc
	add [hl]
	; fallthrough

Functionce6f1:
	push af
	push de
	call Sine
	sra a
	sra a
	ld hl, BATTLEANIMSTRUCT_YOFFSET
	add hl, bc
	ld [hl], a
	pop de
	pop af
	call Cosine
	ld hl, BATTLEANIMSTRUCT_XOFFSET
	add hl, bc
	ld [hl], a
	ret

Functionce70a:
	and $f
	ld e, a
	ld hl, BATTLEANIMSTRUCT_XCOORD
	add hl, bc
	add [hl]
	ld [hl], a
	srl e
	ld hl, BATTLEANIMSTRUCT_YCOORD
	add hl, bc
.asm_ce719
	dec [hl]
	dec e
	jr nz, .asm_ce719
	ret

BattleAnim_AnonJumptable:
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	ld a, [hl]
	jp Jumptable

BattleAnim_IncAnonJumptableIndex:
	ld hl, BATTLEANIMSTRUCT_ANON_JT_INDEX
	add hl, bc
	inc [hl]
	ret
