UnknownText_0x1bd09a::
	ctxt "You need two #-"
	line "mon for breeding."
	prompt

Text_BreedingIsNotPossible::
	ctxt "Breeding is not"
	line "possible."
	prompt

UnknownText_0x1bd11c::
	ctxt "It's going to"
	line "hatch!"
	prompt

UnknownText_0x1bd286::
	ctxt "Trading <STRBF2>"
	line "for <STRBF1>…"
	done

UnknownText_0x1bd2bc::
	ctxt "Which floor?"
	done

UnknownText_0x1bd308::
	ctxt "Repel's effect"
	line "wore off."
	done

UseAnotherRepelText::
	ctxt ""
	para "Use another?"
	done

UseWhichRepelText::
	ctxt "Use which Repel?"
	done

UnknownText_0x1bd321::
	ctxt "<PLAYER> found"
	line "<STRBF3>!"
	done

UnknownText_0x1bd331::
	ctxt "But <PLAYER> has"
	line "no space left<...>"
	done

UnknownText_0x1bd39e::
	text "SAVING RECORD<...>"
	line "DON'T TURN OFF!"
	done

UnknownText_0x1bd3be::
	ctxt "<PLAYER> received"
	line "<STRBF1>!"
	done

UnknownText_0x1bd3d7::
	ctxt "You have no coins."
	prompt

UnknownText_0x1bd3eb::
	ctxt "You don't have a"
	line "Coin Case."
	prompt

UnknownText_0x1bd407::
	ctxt "OK, connect the"
	line "Game Link Cable."
	prompt

UnknownText_0x1bd429::
	ctxt "<PLAYER> traded"
	line "<MINB> for"
	cont "<STRBF2>."
	done

UnknownText_0x1bd449::
	ctxt "I collect #mon."
	line "Do you have"
	cont "<STRBF1>?"

	para "Want to trade it"
	line "for my <STRBF2>?"
	done

UnknownText_0x1bd48c::
	ctxt "You don't want to"
	line "trade? Aww…"
	done

UnknownText_0x1bd4aa::
	ctxt "Huh? That's not"
	line "<STRBF1>."
	cont "What a letdown…"
	done

UnknownText_0x1bd4d2::
	ctxt "Yay! I got myself"
	line "<STRBF1>!"
	cont "Thanks!"
	done

UnknownText_0x1bd4f4::
	ctxt "Hi, how's my old"
	line "<STRBF2> doing?"
	done

UnknownText_0x1bd512::
	ctxt "Hi, I'm looking"
	line "for this #mon."

	para "If you have"
	line "<STRBF1>, would"

	para "you trade it for"
	line "my <STRBF2>?"
	done

UnknownText_0x1bd565::
	ctxt "You don't have one?"

	para "Gee, that's really"
	line "disappointing…"
	done

UnknownText_0x1bd5a1::
	ctxt "You don't have"
	line "<STRBF1>? That's"
	cont "too bad, then."
	done

UnknownText_0x1bd5cc::
	ctxt "Great! Thank you!"

	para "I finally got"
	line "<STRBF1>."
	done

UnknownText_0x1bd5f4::
	ctxt "Hi! The <MINB>"
	line "you traded me is"
	cont "doing great!"
	done

UnknownText_0x1bd621::
	ctxt "<MINB>'s cute,"
	line "but I don't have"

	para "it. Do you have"
	line "<STRBF1>?"

	para "Want to trade it"
	line "for my <STRBF2>?"
	done

UnknownText_0x1bd673::
	ctxt "You don't want to"
	line "trade? Oh, darn…"
	done

UnknownText_0x1bd696::
	ctxt "That's not"
	line "<STRBF1>."

	para "Please trade with"
	line "me if you get one."
	done

UnknownText_0x1bd6cd::
	ctxt "Wow! Thank you!"
	line "I always wanted"
	cont "<MINB>!"
	done

UnknownText_0x1bd6f5::
	ctxt "How is that"
	line "<STRBF2> I"
	cont "traded you doing?"

	para "Your <MINB>'s"
	line "so cute!"
	done

UnknownText_0x1bd731::
	ctxt "Uh? What happened?"
	done

UnknownText_0x1bd745::
	ctxt "Trading is so odd<...>"

	para "I still have a lot"
	line "to learn about it."
	done

_WelcomeToSpurgeATMText::
	ctxt "Welcome to the"
	line "Spurge Bank ATM."
	prompt

_SpurgeBankExplanationText::
	ctxt "We offer direct"
	line "deposit of battle"
	cont "winnings."

	para "If enabled, up to"
	line "25 percent of the"

	para "money you win in"
	line "battle will be"

	para "automatically sent"
	line "to your account."

	para "But first, let's"
	line "set up an account."

	para "Would you like to"
	line "enable direct"
	
	para "deposit for your"
	line "account?"
	done

_DirectDepositingHasBeenEnDisabledText::
	ctxt "Direct depositing"
	line "has been <STRBF2>abled."
	prompt

_BankAccountHasBeenCreatedText::
	ctxt "Your account has"
	line "been created."
	prompt

_SpurgeBankWhatWouldYouLikeToDoText::
	ctxt "What would you"
	line "like to do?"
	done

_TransactionCompletedText::
	ctxt "Transaction"
	line "completed."
	done

_TransactionCancelledText::
	ctxt "Transaction"
	line "cancelled."
	prompt

_HowMuchDoYouWantToDepositText::
	ctxt "How much do you"
	line "want to deposit?"
	done

_HowMuchDoYouWantToWithdrawText::
	ctxt "How much do you"
	line "want to withdraw?"
	done

_YouDontHaveThatMuchMoneyText::
	ctxt "You don't have"
	line "enough money in."
	cont "your wallet."
	prompt

_WouldExceedBankAccountLimitText::
	ctxt "You'd exceed your"
	line "bank account limit"
	cont "if you deposited"
	cont "this much."
	prompt

_CantDepositNothingText::
	ctxt "You can't deposit"
	line "nothing."
	prompt

_CantWithdrawNothingText::
	ctxt "You can't withdraw"
	line "nothing."
	prompt

_DontHaveEnoughMoneyInAccountText::
	ctxt "You don't have"
	line "enough money in"
	cont "your account."
	prompt

_NotEnoughRoomInWalletText::
	ctxt "You don't have"
	line "enough room in"
	cont "your wallet for"
	cont "the requested"
	cont "amount."
	prompt

_AskEnableDirectDepositingText::
	ctxt "Do you want to"
	line "enable direct"
	cont "depositing?"
	done

_DirectDepositingQuickExplanationText::
	ctxt "25 percent of the"
	line "money you earn in"
	
	para "battles will be"
	line "automatically"
	cont "deposited."
	prompt

_LoggingOutText::
	ctxt "Logging out<...>"
	done

UnknownText_0x1bdaa9::
	ctxt "What's happening?"

	para "I am the cool Day"
	line "Care Chick!"

	para "Need me to raise"
	line "a #mon for you?"
	done

UnknownText_0x1bdad8::
	ctxt "What's happening?"

	para "I am the The Day"
	line "Care Chick!"

	para "Did you know?"

	para "Sometimes if you"
	line "leave two #mon"
	cont "together, an egg"
	cont "will appear!"

	para "Fascinating, huh?"

	para "So want me to"
	line "raise one of your"
	cont "#mon?"
	done

UnknownText_0x1bdb85::
	ctxt "Hey man."

	para "It's me, the"
	line "Day Care dude."

	para "Wanna let me raise"
	line "a #mon for you?"
	done

UnknownText_0x1bdbbb::
	ctxt "It's me, the"
	line "Day Care Dude!"

	para "Did you know that"
	line "if two #mon are"
	cont "left alone, an"
	cont "egg will appear!"

	para "Miracle of nature!"

	para "Should I raise a"
	line "#mon for you?"
	done

UnknownText_0x1bdc79::
	ctxt "What should I"
	line "raise for you?"
	prompt

UnknownText_0x1bdc97::
	ctxt "Oh? But you have"
	line "just one #mon."
	prompt

UnknownText_0x1bdcb8::
	ctxt "Sorry, but I can't"
	line "accept an egg."
	prompt

UnknownText_0x1bdcda::
	ctxt "Sorry, but I can't"
	line "accept this"
	cont "#mon."
	prompt

UnknownText_0x1bdcff::
	ctxt "If you give me"
	line "that, what will"
	cont "you battle with?"
	prompt

UnknownText_0x1bdd30::
	ctxt "OK. I'll raise"
	line "your <STRBF1>."
	prompt

UnknownText_0x1bdd4b::
	ctxt "Come back for it"
	line "later."
	done

UnknownText_0x1bdd64::
	ctxt "Are we geniuses or"
	line "what? Want to see"
	cont "your <STRBF1>?"
	done

UnknownText_0x1bdd96::
	ctxt "Your <STRBF1>"
	line "has grown a lot."

	para "By level, it's"
	line "grown by @"
	deciram wStringBuffer2 + 1, 1, 3
	ctxt "."

	para "If you want your"
	line "#mon back, it"
	cont "will cost ¥@"
	deciram wStringBuffer2 + 2, 3, 4
	ctxt "."
	done

UnknownText_0x1bde04::
	ctxt "Perfect! Here's"
	line "your #mon."
	prompt

UnknownText_0x1bde1f::
	ctxt "<PLAYER> got back"
	line "<STRBF1>."
	prompt

UnknownText_0x1bde32::
	ctxt "Huh? Back already?"
	line "Your <STRBF1>"
	para "needs a little"
	line "more time with us."

	para "If you want your"
	line "#mon back, it"
	cont "will cost ¥100."
	done

UnknownText_0x1bdea2::
	ctxt "You have no room"
	line "for it."
	prompt

UnknownText_0x1bdebc::
	ctxt "You don't have"
	line "enough money."
	prompt

UnknownText_0x1bded9::
	ctxt "Oh, fine then."
	prompt

UnknownText_0x1bdee9::
	ctxt "Come again."
	done

UnknownText_0x1bdef6::
	ctxt "Not yet<...>"
	done

UnknownText_0x1bdf00::
	ctxt "Wow, it's an Egg!"

	para "Do you want to"
	line "take it?"
	done

UnknownText_0x1bdfa5::
	ctxt "<PLAYER> received"
	line "the Egg!"
	done

UnknownText_0x1bdfd1::
	ctxt "The Egg was left"
	line "for the Day Care"
	cont "Couple to pick up."
	done

DoYouWantToLeaveItAsIsText::
	ctxt "Do you want to"
	line "leave the Egg"
	cont "for the Day Care"
	cont "Couple?"
	done
	
EggWasLeftToBeText::
	ctxt "The Egg was left"
	line "in the garden."
	done

UnknownText_0x1bdff2::
	ctxt "You have no room"
	line "in your party."
	cont "Come back later."
	done

FoundTMText::
	ctxt "<PLAYER> found"
	line "<STRBF3>!"
	done

ReceivedTMText::
	ctxt "<PLAYER> received"
	line "<STRBF3>!"
	done

AddedTMText::
	ctxt "<PLAYER> added <STRBF3>"
	line "to the TM Case!"
	done

TMCaseFullText::
	ctxt "But <PLAYER>"
	line "already has a"
	cont "<STRBF3>!"
	done

PokemonLessLikelyToAppearText::
	ctxt "Wild #mon are"
	line "less likely to"
	cont "appear."
	prompt

PokemonWillAppearAsNormal_WhiteFluteText::
	ctxt "The effects of the"
	line "Black Flute have"
	cont "subsided."

	para "Wild #mon will"
	line "now appear as"
	cont "normal."
	prompt

PokemonWillAppearAsNormal_BlackFluteText::
	ctxt "The effects of the"
	line "White Flute have"
	cont "subsided."

	para "Wild #mon will"
	line "now appear as"
	cont "normal."
	prompt

PokemonMoreLikelyToAppearText::
	ctxt "Wild #mon are"
	line "more likely to"
	cont "appear."
	prompt

PokemonUnaffectedByFluteText::
	ctxt "The wild #mon"
	line "were unaffected by"
	cont "the flute's"
	cont "melody<...>"
	prompt

_UsedSurfText::
	ctxt "<STRBF2> used"
	line "Surf!"
	done

_CantSurfText::
	ctxt "You can't use"
	line "Surf here."
	prompt

_AlreadySurfingText::
	ctxt "You're already"
	line "surfing."
	prompt

_AskSurfText::
	ctxt "The water is calm."
	line "Want to Surf?"
	done

UnknownText_0x1c06de::
	ctxt "<STRBF2> used"
	line "Dig!"
	done

UnknownText_0x1c06ed::
	ctxt "<PLAYER> used an"
	line "Escape Rope."
	done

UnknownText_0x1c0705::
	ctxt "You can't use"
	line "that here."
	done

UnknownText_0x1c071a::
	ctxt "Return to the last"
	line "#mon Center?"
	done

UnknownText_0x1c073b::
	ctxt "You can't use"
	line "that here."

	para ""
	done

UnknownText_0x1c0751::
	ctxt "A #mon is using"
	line "Strength already."
	prompt

UnknownText_0x1c0774::
	ctxt "<STRBF2> used"
	line "Strength!"
	done

UnknownText_0x1c0788::
	ctxt "<STRBF1> can"
	line "move boulders."
	done

UnknownText_0x1c07a0::
	ctxt "A #mon may be"
	line "able to move this."

	para "Want to use"
	line "Strength?"
	done

UnknownText_0x1c07d8::
	ctxt "Boulders may now"
	line "be moved!"
	done

UnknownText_0x1c07f4::
	ctxt "A #mon may be"
	line "able to move this."
	done

UnknownText_0x1c0816::
	ctxt "<STRBF2> used"
	line "Whirlpool!"
	prompt

UnknownText_0x1c082b::
	ctxt "It's a vicious"
	line "whirlpool!"

	para "A #mon may be"
	line "able to pass it."
	done

UnknownText_0x1c0864::
	ctxt "A whirlpool is in"
	line "the way."

	para "Want to use"
	line "Whirlpool?"
	done

UnknownText_0x1c0897::
	ctxt "<STRBF2> did a"
	line "Headbutt!"
	prompt

UnknownText_0x1c08ac::
	ctxt "Nope. Nothing…"
	done

UnknownText_0x1c08bc::
	ctxt "A #mon could be"
	line "in this tree."

	para "Want to Headbutt"
	line "it?"
	done

UnknownText_0x1c08f0::
	ctxt "<STRBF2> used"
	line "Rock Smash!"
	prompt

FarText_BreakableRock_NoHM::
	ctxt "Maybe a #mon"
	line "can break this."
	done

FarText_BreakableRock_HasHM::
	ctxt "This rock looks"
	line "breakable."

	para "Want to use"
	line "Rock Smash?"
	done

UnknownText_0x1c0958::
	ctxt "Oh!"
	line "A bite!"
	prompt

UnknownText_0x1c0965::
	ctxt "Not even a nibble!"
	prompt

UnknownText_0x1c0979::
	ctxt "Looks like there's"
	line "nothing here."
	prompt

UnknownText_0x1c099a::
	ctxt "You can't get off"
	line "here!"
	done

UnknownText_0x1c09b2::
	ctxt "<PLAYER> got on the"
	line "<STRBF2>."
	done

UnknownText_0x1c09c7::
	ctxt "<PLAYER> got off"
	line "the <STRBF2>."
	done

UnknownText_0x1c09dd::
	ctxt "Oh, this tree"
	line "can be cut!"

	para "Want to use Cut?"
	done

UnknownText_0x1c0a05::
	ctxt "Oh, this tree"
	line "can be cut!"
	done

FoundItemTextPlural::
	ctxt "<PLAYER> found @"
	deciram wItemQuantityChangeBuffer, 1, 2
	ctxt ""
	line "<STRBF3>."
	done

UnknownText_0x1c0a1c::
	ctxt "<PLAYER> found"
	line "<STRBF3>!"
	done

UnknownText_0x1c0a2c::
	ctxt "But <PLAYER> can't"
	line "carry any more"
	cont "items."
	done

MonFoundItemText::
	ctxt "<STRBF2> found "
	line "<STRBF3>!"
	done

MonFoundItemTextPlural::
	ctxt "<STRBF2> found @"
	deciram wItemQuantityChangeBuffer, 1, 2
	ctxt ""
	line "<STRBF3>."
	done

MonCantCarryAnyMoreItems::
	ctxt "But <STRBF2> can't"
	line "carry any more"
	cont "items."
	done

FoundTMContainingMoveText::
	ctxt "<PLAYER> found <STRBF1>"
	line "<STRBF3>!"
	done

PutTMInTMPocketText::
	ctxt "<PLAYER> put the"
	line "<STRBF1> in the"
	cont "TM Pocket."
	done

ButPlayerHasTMAlreadyText::
	ctxt "But <PLAYER> has"
	line "a <STRBF1> already."
	done

UnknownText_0x1c0a4e::
	ctxt "<PLAYER> is out of"
	line "useable #mon!"
	prompt

PaidToWinnerText::
	ctxt "<PLAYER> paid"
	line "¥@"
	deciram hMoneyTemp, 3, 6
	ctxt " to the"
	cont "winner…"
	done

PanickedAndDroppedText::
	ctxt "<PLAYER> panicked"
	line "and dropped"
	cont "¥@"
	deciram hMoneyTemp, 3, 6
	ctxt "…"
	done

FinishWhiteOutText::
	text ""
	para "<......> <......> <......>"
	line "<......> <......> <......>"

	para "<PLAYER> whited"
	line "out!"
	done

UnknownText_0x1c0a77::
	ctxt "Yes! Tokenfinder"
	line "indicates there's"
	cont "an item nearby."
	prompt

UnknownText_0x1c0aa9::
	ctxt "Nope! Tokenfinder"
	line "isn't responding."
	prompt

UnknownText_0x1c0b03::
	ctxt "<STRBF3> used"
	line "Sweet Scent!"
	done

UnknownText_0x1c0b1a::
	ctxt "Looks like there's"
	line "nothing here<...>"
	done

UnknownText_0x1c0b3b::
	ctxt "<PLAYER> sprinkled"
	line "water."

	para "But nothing"
	line "happened…"
	done

UnknownText_0x1c0b65::
	ctxt "<PLAYER>'s #mon"
	line "were all healed!"
	done

Text_AnEGGCantHoldAnItem::
	ctxt "An Egg can't hold"
	line "an item."
	prompt

UnknownText_0x1c0b9a::
	ctxt "No items."
	done

UnknownText_0x1c0ba5::
	ctxt "Throw away how"
	line "many?"
	done

UnknownText_0x1c0bbb::
	ctxt "Throw away @"
	deciram wItemQuantityChangeBuffer, 1, 2
	ctxt ""
	line "<STRBF2>(s)?"
	done

UnknownText_0x1c0bd8::
	ctxt "Threw away"
	line "<STRBF2>(s)."
	prompt

UnknownText_0x1c0bee::
	ctxt "OAK: <PLAYER>!"
	line "This isn't the"
	cont "time to use that!"
	prompt

Text_YouDontHaveAPkmn::
	ctxt "You don't have a"
	line "#mon!"
	prompt

UnknownText_0x1c0c2e::
	ctxt "Registered the"
	line "<STRBF2>."
	prompt

UnknownText_0x1c0c45::
	ctxt "You can't register"
	line "that item."
	prompt

UnknownText_0x1c0c63::
	ctxt "Where should this"
	line "be moved to?"
	done

UnknownText_0x1c0c83::
UnknownText_0x1c0db8::
	text ""
	done

Text_YouCantUseItInABattle::
	ctxt "You can't use it"
	line "in a battle."
	prompt

UnknownText_0x1c0cc6::
	ctxt "<USER>'s"
	line "<STRBF2>"
	done

UnknownText_0x1c0cd0::
	ctxt ""
	cont "rose sharply!"
	prompt

Text_RoseDrastically::
	ctxt ""
	cont "rose drastically!"
	prompt

UnknownText_0x1c0ce0::
	ctxt " rose!"
	prompt

UnknownText_0x1c0ceb::
	text "<TARGET>'s"
	line "<STRBF2>"
	done

UnknownText_0x1c0cf5::
	ctxt ""
	cont "harshly fell!"
	prompt

Text_SeverelyFell::
	ctxt ""
	cont "severely fell!"
	prompt

UnknownText_0x1c0d06::
	ctxt " fell!"
	prompt

UnknownText_0x1c0d0e::
	text "<USER>"
	done

UnknownText_0x1c0d26::
	ctxt ""
	line "took in sunlight!"
	prompt

UnknownText_0x1c0d3a::
	ctxt ""
	line "lowered its head!"
	prompt

UnknownText_0x1c0d4e::
	ctxt ""
	line "is glowing!"
	prompt

UnknownText_0x1c0d5c::
	ctxt ""
	line "flew up high!"
	prompt

UnknownText_0x1c0d6c::
	ctxt ""
	line "dug a hole!"
	prompt

_ActorNameText::
	ctxt "<USER>"
	line "used "
	done

_UsedInsteadText::
	ctxt "instead,"
	cont "@"

; fallthrough
_MoveNameText::
	text "<STRBF2>!"
	done

UnknownText_0x1c0db0::
	text "Huh?"
	para ""
	done

UnknownText_0x1c0dba::
	ctxt "<STRBF1> came"
	line "out of its egg!"
	done

UnknownText_0x1c0dd8::
	ctxt "Give a nickname to"
	line "<STRBF1>?"
	done

UnknownText_0x1c0df3::
	ctxt "It's @"
	text_from_ram wBreedMon2Nick
	ctxt ""
	line "that was left with"
	cont "the Day-Care Dude."
	done

UnknownText_0x1c0e24::
	ctxt "It's @"
	text_from_ram wBreedMon1
	ctxt ""
	line "that was left with"
	para "the Day-Care"
	line "Chick."
	done

UnknownText_0x1c0e54::
	ctxt "It's brimming with"
	line "energy."
	prompt

UnknownText_0x1c0e6f::
	ctxt "It has no interest"
	line "in <STRBF1>."
	prompt

UnknownText_0x1c0e8d::
	ctxt "It appears to care"
	line "for <STRBF1>."
	prompt

UnknownText_0x1c0eac::
	ctxt "It's friendly with"
	line "<STRBF1>."
	prompt

UnknownText_0x1c0ec6::
	ctxt "It shows interest"
	line "in <STRBF1>."
	prompt

Text_WasSentToBillsPC::
	ctxt "<STRBF1> was"
	line "sent to Bill's PC."
	prompt

UnknownText_0x1c1006::
	ctxt "You gotta have"
	line "#mon to call!"
	prompt

UnknownText_0x1c1024::
	text "What?"
	done

UnknownText_0x1c1062::
	ctxt "You don't have a"
	line "single #mon!"
	prompt

UnknownText_0x1c1080::
	ctxt "You can't deposit"
	line "your last #mon!"
	prompt

UnknownText_0x1c10a2::
	ctxt "You can't take any"
	line "more #mon."
	prompt

GiveNicknameText::
	ctxt "Give a nickname to"
	line "the <STRBF1> you"
	cont "received?"
	done

UnknownText_0x1c1328::
	ctxt "Bzzzzt! You must"
	line "have a #mon to"
	cont "use this!"
	prompt

_PCMaintenance::
	ctxt "Bzzzzt! The"
	line "#mon Storage"
	para "System is down"
	line "for maintenance!"

	para "Please come back"
	line "later!"
	prompt

UnknownText_0x1c1353::
	ctxt "<PLAYER> turned on"
	line "the PC."
	prompt

UnknownText_0x1c1368::
	ctxt "What do you want"
	line "to do?"
	done

_KrissPCHowManyWithdrawText::
	ctxt "How many do you"
	line "want to withdraw?"
	done

_KrissPCWithdrewItemsText::
	ctxt "Withdrew @"
	deciram wItemQuantityChangeBuffer, 1, 2
	ctxt ""
	line "<STRBF2>(s)."
	prompt

_KrissPCNoRoomWithdrawText::
	ctxt "There's no room"
	line "for more items."
	prompt

UnknownText_0x1c13df::
	ctxt "No items here!"
	prompt

_KrissPCHowManyDepositText::
	ctxt "How many do you"
	line "want to deposit?"
	done

_KrissPCDepositItemsText::
	ctxt "Deposited @"
	deciram wItemQuantityChangeBuffer, 1, 2
	ctxt ""
	line "<STRBF2>(s)."
	prompt

_KrissPCNoRoomDepositText::
	ctxt "There's no room to"
	line "store items."
	prompt

UnknownText_0x1c144d::
	ctxt "<PLAYER> turned on"
	line "the PC."
	prompt

UnknownText_0x1c1462::
	ctxt "Access whose PC?"
	done

UnknownText_0x1c1474::
	ctxt "Bill's PC"
	line "accessed."

	para "#mon Storage"
	line "System opened."
	prompt

UnknownText_0x1c14a4::
	ctxt "Accessed own PC."

	para "Item Storage"
	line "System opened."
	prompt

_RateText::
	ctxt "<STRBF3> #mon seen"
	line "<STRBF4> #mon owned"
	done
