RijonLeagueDaichi_MapScriptHeader;trigger count
	db 0
 ;callback count
	db 0

RijonLeagueDaichiNPC1:
	faceplayer
	opentext
	writetext .before_battle_text
	winlosstext .battle_won_text, 0
	setlasttalked 255
	writecode VAR_BATTLETYPE, BATTLETYPE_NORMAL
	checkcode VAR_BADGES
	sif >, 19, then
		loadtrainer DAICHI, 2
	selse
		loadtrainer DAICHI, 1
	sendif
	startbattle
	reloadmapafterbattle
	playmapmusic
	opentext
	writetext .after_battle_text
	closetext
	playsound SFX_JUMP_KICK
	applymovement 2, .vanish
	disappear 2
	end

.vanish
	teleport_from
	remove_person
	step_end

.before_battle_text
	ctxt "The ground we walk"
	line "has been shared by"

	para "many who have come"
	line "before us." 

	para "There were"
	line "challengers and"

	para "champions before"
	line "you and I, and"

	para "once we're gone"
	line "there will cont-"
	cont "inue to be more."

	para "Our existence"
	line "appears to be"

	para "insignificant in"
	line "comparison to the"

	para "seemingly timeless"
	line "floor beneath our"
	cont "feet."

	para "To be solid like"
	line "the ground is to"
	cont "be eternal."

	para "To be solid is to"
	line "change the nature"

	para "of our ephemeral"
	line "existence; and to"

	para "do that, temporary"
	line "beings like you"

	para "and I must cherish"
	line "the beauty of the"
	cont "present."

	para "Ground yourself in"
	line "this moment, do"
	cont "not falter!"
	sdone

.battle_won_text
	ctxt "To be grounded is"
	line "to be balanced,"

	para "and to be balanced"
	line "is to understand"

	para "the difference"
	line "between the reck-"
	cont "less nature of"

	para "sheer power and"
	line "the discipline"

	para "needed to resist"
	line "all opposition."
	done

.after_battle_text
	ctxt "You have one more"
	line "opponent before"

	para "you can contest"
	line "the title of"
	cont "Champion."

	para "Best wishes to"
	line "you."
	sdone

RijonLeagueDaichi_MapEventHeader ;filler
	db 0, 0

;warps
	db 2
	dummy_warp $9, $2
	warp_def $1, $5, 3, RIJON_LEAGUE_MURA

	;xy triggers
	db 0

	;signposts
	db 0

	;people-events
	db 1
	person_event SPRITE_DAICHI, 2, 5, SPRITEMOVEDATA_00, 0, 0, -1, -1, PAL_OW_BROWN, PERSONTYPE_SCRIPT, 0, RijonLeagueDaichiNPC1, -1
