MysteryZoneLeagueAirport_MapScriptHeader;trigger count
	db 0
 ;callback count
	db 0

MysteryZoneAirportNPC:
	faceplayer
	opentext
	writetext AskToReturnToSoutherly
	yesorno
	iffalse .no
	writetext AskToReturnToSoutherlyYes
	waitbutton
	special FadeOutPalettes
	playwaitsfx SFX_RAZOR_WIND
	wait 10
	warp SOUTHERLY_AIRPORT, 6, 6
	end
.no
	closetext
	end

AskToReturnToSoutherlyYes:
	db TX_COMPRESSED, $61, $2c, $f6, $f8

	db $80, $6e, $6e, $1e, $cc, $98, $8d, $5d
	db $bc, $84, $85, $77, $d0, $5e
	db $a6, $80

AskToReturnToSoutherly:
	db TX_COMPRESSED, $62, $7d, $e8

	db $7c, $01, $b8, $5a, $ee, $60, $20, $b5, $3a, $35, $23, $96
	db $17, $b0, $e8, $29, $61, $8a, $02, $d5, $a4, $d7, $d0
	db $4a, $9b, $47, $60, $a9
	db $69, $a0

MysteryZoneLeagueAirport_MapEventHeader:: db 0, 0

.Warps: db 1
	warp_def 0, 11, 1, MYSTERY_ZONE

.CoordEvents: db 0

.BGEvents: db 0

.ObjectEvents: db 3
	person_event SPRITE_OFFICER, 9, 1, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_YELLOW, 0, 0, MysteryZoneAirportNPC, -1
	person_event SPRITE_OFFICER, 9, 5, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_YELLOW, 0, 0, MysteryZoneAirportNPC, -1
	person_event SPRITE_OFFICER, 9, 15, SPRITEMOVEDATA_STANDING_DOWN, 0, 0, -1, -1, PAL_OW_YELLOW, 0, 0, MysteryZoneAirportNPC, -1

