Pokemon Prism Archive - RainbowDevs Vault ***************************************** https://rainbowdevs.com/vault/prism/ This directory contains every version of Pokemon Prism we are able to find. It will be updated as other versions are discovered. ##################################################################################### # # # WARNING! # # ******** # # Old versions of Pokemon Prism are not supported! # # # # These files have ben provided for troubleshooting, preservation, and archival # # purposes. They contain bugs and problems that have ben fixed in later versions, # # such as soft locks, crashes that impede progress, as well as more serious issues. # # RainbowDevs will not provide support for older versions. # # # # You are advised to back up any save data frequently. Use at your own risk. # # # ##################################################################################### For the latest version of Pokemon Prism, please visit: https://rainbowdevs.com/prism Why are there two folders? ************************** Pokemon Prism can be roughly separated into two forms: binary and disassembly. Please see the Readme file inside each folder for details about their contents. Binary - The original releases of Prism mostly solo-developed by Koolboyman. These used tools and hex editors to modify an already-compiled version of Pokemon Gold & Crystal. Disassembly - Thanks to the efforts of pret, Pokemon Crystal was reverse-engineered and multiple developers could work on the source code at the same time. Prism was ported to this engine around 2016 so that TPPDevs of Twitch Plays Pokemon could collaborate on the project in order to finish it. The source code is also included in these releases. In 2017, a new group called RainbowDevs picked up the project. Prism's own flavour of Pokemon Crystal engine is known as "Kaleidoscope". In layman's terms, disassembly is like writing the instructions on how to bake a cake - you change the instructions, the cake that is baked will be different. Working in binary is like trying to change the cake AFTER it's been baked. Doable, but way more arduous! Additional Information ********************** You can find future updates and contact us at the following: Website: https://rainbowdevs.com Twitter: https://twitter.com/rainbowdevs Bluesky: https://bsky.app/profile/rainbowdevs.com Mastodon: https://donphan.social/@rainbowdevs Reddit: https://reddit.com/r/pokemonbrown Discord: https://discord.gg/pmysaXn Have fun! About us ******** ____ _ __ ____ / __ \____ _(_)___ / /_ ____ _ __/ __ \___ _ _______ / /_/ / __ `/ / __ \/ __ \/ __ \ | /| / / / / / _ \ | / / ___/ / _, _/ /_/ / / / / / /_/ / /_/ / |/ |/ / /_/ / __/ |/ (__ ) /_/ |_|\__,_/_/_/ /_/_.___/\____/|__/|__/_____/\___/|___/____/ RainbowDevs are collective of passionate Gameboy developers with decades of experience. We are coders, artists, musicians, designers, and every position in-between — crafting new stories and worlds for everyone explore while pushing the boundaries of classic, retro hardware. Everything we do runs on original, classic hardware, as our passion for the original games and worlds runs deep. Ex cineribus resurgam, ferox et potens.