CatchEmModeInitialIndicatorStates:
; Initial states for the indicators when starting Catch Em mode.
; These are defined individually for each evolution line in the original game, but they are condensed to a single entry
; here because they were all identical.
	db $00, $00, $00, $00, $00, $00, $00, $00, $00, $01, $00, $00, $00, $00, $00, $00, $00, $00, $00
